Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Meta - Will it be a thing?
ArchivedUser
Guest
As a player, who always loved being unique and playing the underdog classes, i am very curious if there will be a "meta" in AoC. In most MMOs, it is crucial to adjust to the meta and play along it, if you want to be competitive against other players or in a progress-focused guild. Do you think every player will be able to play the game the way he/she likes to, or is it possible that in the future there will be certain "cookie-cutter-builds" that will be accepted as the best way to play a certain class?
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I predict there will be a meta, that will keep constantly shifting due to updates and patches.
Intresting topic!
There are ALWAYS going to be the number crunchers who min/max builds and find builds that are better than others in specific roles. It will be absolutely impossible to account for all variation and balance it perfectly. There will be meta's. It's not my favorite thing, but there's a reason we've never seen a game with perfect balance, especially with this many classes.
Meta's are made from those that work hard to find the small increased powers of the perfect combination from skills/abilities/perks etc, it's all about finding the strength that compounds.
Healers might benefit more in certain rols by going Cleric/mage as, though they have less healing spells they have more powerful versions of them.
or
Rogue/summoner because someone randomly finds out that you can use a summoner spell to hasten the cooldown on your stealth/vanish ability so you can summon then go invis.
Little things like this and the shear number of combinations will make it hard for the devs to keep on top of the balances. I hope they don't I like the challenge of fighting the "Meta" myself.
Good luck man, and fight hard.
Edit: side note, i'm not informed on this, but I hope primary and secondary class matters.
As in, I hope Bard/Rogue is different to Rogue/Bard for whatever reason.
Would really make the game awesome to have such variety.
When that shows up people watch then say hey that looks really OP cause they only show the best video they caught lol. As for a real meta I think that'll be hard to come across. Specific patterns don't seem like their actually going to be required in the first place.
Sure you need heals and maybe the occasional rogue support for traps/locks etc. But generally speaking I think their plan is "every build will have it's uses." So sure a pure mage/mage might have the best dps in game with a specific combo but it really won't matter at all in the grand scheme of things.
A simple example might be two forces in a siege the defenders are tanks with a few healers and archers. The attackers are mostly the "meta" of the month or the mage/mage perfectionist build. Odds are pretty good the defenders will win if balance is properly done. Simply because tactics/skill > wannabe OP builds.
If the devs makes primary class swapping impossible or very difficult we will naturally see less of a meta shift. People will naturally have to play the way they like because they're more or less stuck with their build. Heh.