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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Karma/Fame system
ArchivedUser
Guest
One of my favorite systems from old MMO's that I have not seen done since was the karma/rep system from Ultima Online. As you do nefarious deeds you could drop down the karma scale, or conversely as you defend the weak and slay evildoers you could rise in the karma scale. Same thing with doing great things raising your reputation, such as slaying a Dragon. Both of these "sliders" kind of earn you equippable titles that can give people at a glance what type of personality and fame your avatar has. I thought it added a whole new level of depth to character, especially for role playing.
Thoughts on something like this being viable for Ashes?
Heres a link to what I'm talking about for those who don't know:
http://uo2.stratics.com/reputation/fame-and-karma-reputation-titles/
Thoughts on something like this being viable for Ashes?
Heres a link to what I'm talking about for those who don't know:
http://uo2.stratics.com/reputation/fame-and-karma-reputation-titles/
0
Comments
I don't think I would want a complete karma/fame system because then it leads to tedious grinding for many.
High Karma = Shiny unicorns and rainbows
Low Karma = Evil awesomeness
Let there be karma/virtue!
I encourage everyone to look into it and decide if it is a good thing or a bad thing. The I don't know votes don't really give the devs a good pulse of the community on the topic.
At least, if something like this was tied into the game, it would have to compliment the corruption system.
Yes it's true ^^
As a player of both light and dark characters, I'd consider undertaking high risk challenges to gain enough negative/positive karma to obtain these kind of augments.
- In PvP, you'd have to run up a high amount of corruption and avoid getting captured for X amount of time to lower your karma. To increase your karma you'd have to collect a crap ton of bounties in X amount of time.
- In PvE you'd have to make choices in quests/tasks that really increase their difficulty. Say on a timed task to escort a wagon of supplies, you stop the wagon to save a poor wittle wamb from being crushed by the wheels. Or you have a choice of negotiating passage with a bunch of burly guards or just killing them.
Either way think it should be hard to increase or decrease your karma. Difficult but not too grindy! Yeah, game design is easy in the forums, I knowAnything that increases immersion in gameplay is a good thing.
To my understanding this is similar to the bounty system AoC already will be implementing or there PvP system. However, @Severok did you mean that Karma and Fate would be the PvE counterpoint to this?
Also, success in large events or slaying monsters would yield a net gain in fame, and fame would be lost in increments upon death. So for example slaying wolves might earn you fame until a certain point, then you have to move on to bigger and badder baddies to continue earning fame, but you lose fame upon death.
In effect the karma/fame system would be complementary to all systems currently in place.
Ah gotcha!
It seems like an idea that would work really intuitively with the whole open world, sandbox model that AoC is implementing.
Players are already incentivized to become self-made men and women. Why not dangle a nice title or two in front of everyone and make it that much more exciting?
You need an in between option because the very concept I love however, I have seen games do this very badly. For instance off the top of my head Archeage's karma system had for me, too many downsides for turning pirate (even though I ended up being a pirate). The idea that I was locked in as soon as I hit a certain threshold was stupid imo. on the other side of that coin there has been games doing it right like Ultima online.
Also I'm pretty sure they confirmed there's no 'karma' system but instead your literal actions bare the weight and repercussions from them, rather than the game say 'you're a bandit now'. I know people are talking about religion and other systems but as far as i'm aware, they're their own systems that'll incentivise players to clash or work together, whilst also working on their own religion progression
If it was a system that strictly compliments the players experience through cosmetics and other parts of the game, whether you're good or bad then that's another story. An example (though not MMORPG) would be Infamous or Fable.
I'm just editing the transcription from that video for another purpose, so this was fresh in my mind
As far as I'm aware that's its own system to stop pkers/grievers
The way I see it Bounty Hunters will be Obsolete Because they have made Corruption such a Deterrent imo.
So by that logic no corruption means no BHs
@Severok
and if you know what they're making corruption do, you'll know that all the PK guilds will get rekt