Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
It's more the fact that you're going to loss the fight not the repercussions of doing so
The corruption system wasnt designed to prevent PKing or make it to where people would 100% not want to PK, otherwise they wouldn't even bother with the combatant system in the first place. I really don't know what you're trying to get at here.
In any case a fame/karma system that piggy backs the corruption system is a completely different discussion altogether. If you don't pvp at all you would still be able to affect your fame/karma through PvE, so what is the problem here?
Also, the intent of this post has been successfully derailed. Let's get back to ideas pertaining to the system suggestion.
I think it's important to distinguish the difference between pking and flagging up (pvp). pking, you are just killing a person out right once or multiple times, whereas when you're flagging up you're signalling to everyone basically "come at me bro" . The combatant system is needed for the open world pvp but the byproduct of that is allowing players the potential to pk/grieve which is where corruption comes in. This is where my previous comments stand in.
There WILL be PK guilds.... there will be alts used for PKs. This is the world of MMOs and not even permadeath will deter these events from happening.
Besides, lets not forget the once in a while "oops" attack while fooling around with friends... you accidentally killed your buddy, oh wait... here comes a Bounty Hunter.
The best part is once you are corrupt, you will have to become more corrupt in order to defend yourself. Players will not flag when hitting a corrupt player. I will also assume you must be corrupt or flagged for certain skills to be used on you (aoe, dot, debuff). Defending yourself is going to present one hell of a challenge. Hmm... Hold my beer...
https://www.youtube.com/watch?v=DeKhbtog_pI
Here is the feeling of being red and trying to run with epic items on hand
https://www.youtube.com/watch?v=h4lC_ygCG24
I hope we also include wars that work like this... I don't like having to flag if war has been declared...
https://www.youtube.com/watch?v=f15SHZr-CK0
Honestly I am yet to see a better system. When I saw this system was being put in place, that's what caught my attention the most