Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I'm a casual PvPer. I like having the ability to engage in PvP combat sometimes - primarily in defense of towns/cities.
My issue revolves around consent. In order to play on a server with OWPVP, I would need to play one server where the vast majority of the population agrees with my interpretation of consent. Which may be possible.
What a lot of people fail to understand about Ashes is that the primary culprits who will be pushing people like us away from Ashes won't be PKers, rather it will be PvPers driven by the Meaningful Conflict pillar.
It will be common for us to be competing for resources and for actions which benefit our node/city to detrimentally affect other nodes/cities.
Even trying to fulfill my PvE harvesting goals can negatively affect nearby regions in such a way that they feel obligated to stop me. Which is going to be problematic for me since I'm only in the mood for PvP combat for about 60 minutes though I play for 8 hours.
I also think the focus on PvP combat will be too much for me to play, but we will begin to confirm that during alpha and beta.
My prediction is that the community will be split in any case -such a stupid phrase- because the PvE adventurers and and the casual PvPers, those who typically play on PvE servers, won't play Ashes at all.
I'm just curious because what's then to stop you dragging mobs in into someone you've almost killed and letting them finish them off...
Or just stunning someone and doing the same?
I had assumed that ANY damage to a non pvp flagged player would trigger corruption...I'm probably wrong again, but I'd love to see where to find this info /read up more on it, thanks
And I'm sure there was another one where you just get to close to a mob and it aggros on you, but given that my brain and memory are completely bottled at the best of times I fail at details
You should be able to find the link on the 1st page, but here is the pertinent quote that the devs have also confirmed on the Livestreams:
Players can kill Combatants without repercussions, and are encouraged to do so, since dying while a Combatant means you suffer reduced death penalties. Where this changes is when a Combatant kills a Non-Combatant. In this case, the Combatant is Corrupt, and acquires a Corruption Score (which is accrued based on a number of different parameters, including the level differential of their freshly slain victim). This Corruption Score can be worked off with effort through a few mechanics, but the primary means of getting rid of it is through death.
That's @dygz for this. I can see sooo much griefing and abuse if you don't get corruption for attacking someone... especially if you still gain armor damage from being hit....
Euch, I'm probably just being too paranoid about it
Thanks again
Many of us were more agile and focused at one time in years gone past but heck the young whipper snappers of today need to be taught what only the aged and wise can teach them! Look at @nagash he hasn't given up yet. Those old bones keep rattling down the battle fields!
It would be nice if you joined us. We sure could use all the help we can get from people like you to help make peace with the land but we do understand. Best of luck in finding the right world for you.
Do I have to actively target them and use some attack abilities? What if I didn't actively attack them, but I have a damage aura? Would that trigger it? Can I damage them if I don't actively engage or switch my flag? Can they time attacking me so they catch splash damage from an AE attack?
I only ask because I know players, they will toe the definition of the ruleset while shattering the spirit of it if they can.
These are definitely things that need to be thoroughly tested during alpha and beta.
confident the same info being expressed is then same as the 100 other times.
basic answer to the OP is NO, because Ashes is a PVX where everything intrinsically integrates into a complex system resulting in a far greater community initiative.
MMORPG = catering to a diverse array of playstyles that typically tend to be a blend between PvP, PvE or RP categories. To cut out, in this case PvP, would require a complete redesign of system mechanics to create essentially an entirely different game from the PvX scope that is Ashes of Creation. PvP and PvE both play integral roles in the over arching scope of the system design and mechanics. Intrepid will be designing a game, in their vision (which has been stated to be PvX centric) that is balancing key activities of all 3 categories. One will need to play the game in its full scope based on all communications received to date .. meaning no there will not be isolated PvE or RP servers.
Thanks,
Which, apparently is more complex at this point than simply flipping a switch - so highly unlikely to happen.
In Ashes, a "PvE" would still have sieges and arenas and caravan raids.
But they would be consensual rather than non-consensual.
More character v character than player v player.
Whether the devs can actually pull off having all the playstyles play happily on the same servers remains to be seen.
Having non-consensual PvP combat turned off or manual flagging outside of battlegrounds would not be a new game. It's a different rule-set.
But, when the devs are not even open to a separate RP server -which does not require a change in code at all- we know that a server with manual flagging outside of battlegrounds is highly unlikely to happen (like 98% unlikely).
But complaining about systems you haven't tested, and systems that haven't been refined yet, is a waste of breath. Basically I 100% agree with Bell.
We will have to play the game to know.
And, of course, by then it will be too late to change much so the only alternative at that point will be to not play. After investing hundreds of dollars in the game.
Although, I'm investing specifically so devs can work on the Nodes system - since it is a successor to EQNext StoryBricks and needs to be a component in the next generation of MMORPGs - which is still not dependent upon non-consensual PvP combat.
Doesn't really matter to me if Ashes ends up being too PvP-centric for me to play as long as the Nodes system works to my satisfaction.
Again...people are not complaining about open world PvP combat.
People are complaining about non-consensual PvP combat.
And, we don't have to play a game to know whether we will enjoy non-consensual PvP combat.
We have to wait until Beta to determine whether or not Corruption sufficiently curtails non-consensual PvP combat.
So much about ashes looks good, but that open pvp is the enthusiasm killer for me.
Not really sure whether there is merit in having different style servers or whether it is a "Death Knell" for an MMORPG. I can't really think of any MMO that started with diff flavor servers. I can only think of those that have created them long after they have tried and failed to manage acceptable "random PVP" for much of their player base. Those rarely worked well as they were too late.
I don't think that everybody can ever be totally pleased on this front.