Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
It would be wise of me to go to a wiki i'm sure. Although, yes. I once had my group strike down by Paladine for my personal affair with his "beloved" second, I thawrted him and watche my comrades pass. surprisingly emotional for a bunch of peeps around a table,
Over 100 hours with those characters, we did believe in them living to old age.
(DM later said it was because I "refused to ask permission" and "kept having outta body experiences with deities".
Keep in mind that D&D was based on Tolkien - and Tolkien based his lore on European culture and European world views.
Given the cultures of the Vek and Py'Rai - I hope that the devs are pulling concepts of gods from cultures that are not European.
Precisely because focusing on European style gods causes people to think that the European view of gods is "normal".
As if the views of gods from Egyptian culture or Hindu culture or African culture or Native American culture are not "normal".
Gods come and go, by the concept of money will stay eternal.
With that in mind, I actually like the idea of different races having different names for the same god, or worshipping different "gods" that are simply different aspects of one godlike being. For example, Kaelar humans might worship a kind goddess of health and fertility, while Pyr'ai elves might sing prayers to an untamed and unpredictable goddess of the Wilds; but both of these are just different aspects of one greater goddess of Life.
It'd be fun if one of the Underrealm gods was actually more "good" than the surface ones. A less common take on the "dungeon-themed" lands.
As we know, when the world was dying the great races fled via the gateways. Fast forward X number of years, and we are returning to the world via those gateways. Where did the gateways come from? Why did the [insert you race of choice] enter the world through THAT particular gateway? Instead of it being a simple "because the devs told us this was our starting zone", why not tie it to religion?
How it works:
1) there is a pantheon of gods (as alluded to by other posters in this thread)
2) Some of the gods are the ones who can build the gateways (note, just some - more on this in a sec)
3) Each god was worshiped by two races
4) After the races left the world, they continued worshiping their gods who, when the world was hospitable again, re-opened the portals for their loyal devotees
5) The reason that each starting area/gateway is only accessible to two races is because those are the races who were associated with the god that created that gateway
6) Gods NOT able to create gateways (see #2) also used to have worshipers - these races died out in the cataclysm that ruined the world, or were mutated into some of the monsters that currently inhabit the world. This could provide rich back-story for explorers, explain where some of the monsters came from, and maybe allow for some type of archaeology system to be put in place.
7) As a recent re-entrant to the world, you have the following religious options available to you: (a) worship your race's deity, the one who brought you into the world through its gateway, or (b) worship another deity not associated with a gateway - this way, each race gets unique religious choices (accessible only to their race and the one other race that shares their starting gateway), as well as common religious choices that are shared across all race options.
This system is one option for tying the gateways into the rest of the world, while still allowing the players freedom of choice when it comes to the religious system. I think it could be fun from a RP standpoint, would also further tie players to their race of choice, and would provide fun opportunities for discovering lost civilizations.
My calico says we have it all wrong. She says the Goddess of Cats will rule!
PEOPLE NOT BELIEVE GOD.
FOLLOW LEADER. STAY NODE.
I hope that the Human gods are not white - any ethnicity except white.
(And I'd like to see Dwarves and Elves with afro-puffs. Inuit Dwarves. A greater range of real world ethnicities available among all the Ashes races; not just Humans)
I'd like to see a non-binary Human god.
If there is a humanoid god of War, Battle, Blacksmithing - I hope it's female.
If there is a humanoid god of Love/Beauty/Music - I hope it's male. (Vek?)
A Forest Guardian as the goddess of Wisdom and Knowledge.
A Spider god for Stealth, Traps, Hunting... might be interesting
The same will likely be true of most of the player characters in Ashes.
satanic religion pleaseeee
The look and symbology of a deity is an important facet of the culture and what that religion feels embodies their deity. There are ramifications in lore and the sphere of influence the deity embodies to consider.
Typically we just get exclusion of all ethnic groups except white...especially for the Human gods... so if we're likely to have only two Human gods, I'd prefer to exclude Europeans as the representations of the Human gods for this one game.
But, diversity means you don't have to agree.