Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

What kind of religions would you like to see in-game?

2

Comments

  • Kasyee said:
    Well... the religion I'd like to see and choose has to meet 2 requirements:
    1.  There should be a goddess, not a god. I'm tired that god is considered a man almost everywhere in the word, so I'd like to have it different in game.
    2. The religion should be about luck. Believing in luck, good favour etc. 

    I very much liked Tymora in Neverwinter -> Lady Luck. And every time I open chests I like to say things like "Goddess Random, please give me good loot" etc. xD I'd like Goddess Random to be actuall Goddess :D
    before i started typing this but after reading your comment I had this ache in m mind that I hate the idea that a god MUST be a male or female god or goddess, but then you brought up my Tymora.
    I'm an avid D&D player and glad that so many bring it up. I'm more of a Majere follower but most of my characters have had... "affairs" with Tymora.

    I like gods like Hiddukel in concept. They are literally embodied as a broken/fracture dragon/lizard scale. 

    Well the gods in the fantasy novels (especially those in the world of DnD) are actually just really really powerful beings that transcended the realm to attain further power. But they had flaws, strengths personality and ambition (including alignments and classes, levels and HP if you read the pen and paper compendiums) just like a normal character. (With power levels beyond that of normal people of course :D)

    So it's kinda normal that they could have male or female forms. Or even some shapeless god that can easily swap between forms and/or gender. 

    Isn't the broken scale just Hiddukel's symbol? Its been quire a number of years since I've flipped through a PnP reference book.


    I'll admit It's been a solid 3 - 5 years for me too. and my DM was a huge homebrew type. but from my understanding (and i would defer to yours) the "gods" were indeed very powerful being but some were not of the world of taladss (what ever it was called). however, they took on forms they felt most comfortable and as they had forgotten their true form and could become literally anything from an ameba to a planet upon a whim their being was none-describable. 

    It would be wise of me to go to a wiki i'm sure. Although, yes. I once had my group strike down by Paladine for my personal affair with his "beloved" second, I thawrted him and watche my comrades pass. surprisingly emotional for a bunch of peeps around a table, 

    Over 100 hours with those characters, we did believe in them living to old age.

    (DM later said it was because I "refused to ask permission" and "kept having outta body experiences with deities".  
  • ArchivedUserArchivedUser Guest
    edited June 2017
    Some of the D&D were dragons, not humanoid.
    Keep in mind that D&D was based on Tolkien - and Tolkien based his lore on European culture and European world views.

    Given the cultures of the Vek and Py'Rai - I hope that the devs are pulling concepts of gods from cultures that are not European.

    Precisely because focusing on European style gods causes people to think that the European view of gods is "normal".
    As if the views of gods from Egyptian culture or Hindu culture or African culture or Native American culture are not "normal".
  • Dygz said:
    Some of the D&D were dragons, not humanoid.
    Keep in mind that D&D was based on Tolkien - and Tolkien based his lore on European culture and European world views.

    Given the cultures of the Vek and Py'Rai - I hope that the devs are pulling concepts of gods from cultures that are not European.

    Precisely because focusing on European style gods causes people to think that the European view of gods is "normal".
    As if the views of gods from Egyptian culture or Hindu culture or African culture or Native American culture are not "normal".
    Second this, and very much hope the devs hear it.
  • The Church of Coin has been in every MMO and will continue to be in every MMO for perpetuity. 

    Gods come and go, by the concept of money will stay eternal. 

     :) 
  • Cyreph said:
    The Church of Coin has been in every MMO and will continue to be in every MMO for perpetuity. 

    Gods come and go, by the concept of money will stay eternal. 

     :) 
    Thats the same for death I always find ^^
  • ArchivedUserArchivedUser Guest
    edited June 2017
    Diura said:

    Like it could be one for each race then 2 for Tulnar somehow but I can't work out how they would have a racial God since they seem to be a result of millennia of mutation in the "ashes" world underground.


    Maybe the Tulnars god told them to stay and wait for their return. They could take over the under realm while the other gods are gone and make an army. There would be no gods to stop them. 
  • Pure madness god please. Why not have a little ever burning chaotic fire floating around through forests of highly flammable trees.
  • Bannith said:
    Pure madness god please. Why not have a little ever burning chaotic fire floating around through forests of highly flammable trees.
    ^ :smirk:
  • @Nephalem All we Tulnar want is cookies and scratches behind our ears. Gods can come, go and reascend. Chocolate chip and affection will never leave.
  • Religions inspired from Japanese, Chinese, Korean, Mongolian and Central Asian Turkic mythologies would be so so cool like dragons, xiaolins, elite shamans, blue eyes, white wolves, thundergods etc. etc.
  • ArchivedUserArchivedUser Guest
    edited June 2017
    I'd like to see gods with completely different natures. Not all gods have to be benevolent and resplendent. Some of them are the opposite: cruel, dark and menacing; or entirely different in character whatsoever.

    With that in mind, I actually like the idea of different races having different names for the same god, or worshipping different "gods" that are simply different aspects of one godlike being. For example, Kaelar humans might worship a kind goddess of health and fertility, while Pyr'ai elves might sing prayers to an untamed and unpredictable goddess of the Wilds; but both of these are just different aspects of one greater goddess of Life.

    Kratz said:

    I'm guessing an Underrealm type of religion would breed some antagonistic dynamic events that could seek to harm our way of life in the game. That could work. It all adds to the lore and immersion so the more the merrier.  

    It'd be fun if one of the Underrealm gods was actually more "good" than the surface ones. A less common take on the "dungeon-themed" lands.
  • I want my character to be part of a temple called, Our Lady of Easy Virtue.
  • I want my character to be part of a temple called, Our Lady of Easy Virtue.
    My mom already has a church named after her.
  • I haven't given this more than ~30 seconds of thought, but I think the deities of the world could be tied in with the concept of the gateways.

    As we know, when the world was dying the great races fled via the gateways. Fast forward X number of years, and we are returning to the world via those gateways. Where did the gateways come from? Why did the [insert you race of choice] enter the world through THAT particular gateway? Instead of it being a simple "because the devs told us this was our starting zone", why not tie it to religion?

    How it works:
    1) there is a pantheon of gods (as alluded to by other posters in this thread)
    2) Some of the gods are the ones who can build the gateways (note, just some - more on this in a sec)
    3) Each god was worshiped by two races
    4) After the races left the world, they continued worshiping their gods who, when the world was hospitable again, re-opened the portals for their loyal devotees
    5) The reason that each starting area/gateway is only accessible to two races is because those are the races who were associated with the god that created that gateway
    6) Gods NOT able to create gateways (see #2) also used to have worshipers - these races died out in the cataclysm that ruined the world, or were mutated into some of the monsters that currently inhabit the world. This could provide rich back-story for explorers, explain where some of the monsters came from, and maybe allow for some type of archaeology system to be put in place.
    7) As a recent re-entrant to the world, you have the following religious options available to you: (a) worship your race's deity, the one who brought you into the world through its gateway, or (b) worship another deity not associated with a gateway - this way, each race gets unique religious choices (accessible only to their race and the one other race that shares their starting gateway), as well as common religious choices that are shared across all race options.

    This system is one option for tying the gateways into the rest of the world, while still allowing the players freedom of choice when it comes to the religious system. I think it could be fun from a RP standpoint, would also further tie players to their race of choice, and would provide fun opportunities for discovering lost civilizations.
  • The temple of death is now looking for members all you need to bring is your corpse
  • Dygz said:
    The world we're coming from didn't have magic, so we can be quite sure it's going to be the gods of the world of Ashes.

    I'd probably prefer the gods not to be humanoid in appearance. So that we don't have a god that looks like a Human or a god that looks like an Elf.
    Dragons, chimeras, a Great Tree for Nature.
    That way, all of the races can have equal attachments to each god rather than Humans having a special attachment to a god the Human looking god or Dwarves having a special attachment to Dwarf looking god.
    If the devs do go that route, I hope we get a god of Beauty that looks like a Tulnar. 

    If if we do have a humanoid god of Travel, it should definitely be a male wearing sandals. Good call, PJ!




    Dragon or Tree Gods!  How would I choose?  
    My calico says we have it all wrong. She says the Goddess of Cats will rule!
  • ArchivedUserArchivedUser Guest
    edited June 2017
    I would like to see animistic archetypes as gods. Both nature and human archetypes. Gods of fire, cold, storms, etc. as well gods of magic, love, war, etc. More than anything else, I want to see a totally new pantheon with its own lore.
  • Tbh, I don't really care.
  • Sarill said:
    I would like to see animistic archetypes as gods. Both nature and human archetypes. Gods of fire, cold, storms, etc. as well gods of magic, love, war, etc. More than anything else, I want to see a totally new pantheon with its own lore.
    We need a God of Thunder and Rock n' Roll.
  • ArchivedUserArchivedUser Guest
    edited June 2017
    The practices and thoughts of the Daedric Princes always fascinated me far more than "The Nine" of Elder Scrolls lore.  As they didn't just come as "white robed beings of purity" but rather all shapes and sizes, with multiple domains. Nocturnal, for example, may have been a "god of theives", but it was because her domain was darkness and luck, not necessarily "thievery".
  • Sarill said:
    I would like to see animistic archetypes as gods. Both nature and human archetypes. Gods of fire, cold, storms, etc. as well gods of magic, love, war, etc. More than anything else, I want to see a totally new pantheon with its own lore.
    We need a God of Thunder and Rock n' Roll.

  • without any religion is good too. or well not religions that look like we got in the real world... they all suck...
  • I just would like to see a mad god of caotic behavior I could use another uncle sheo
  • I wouldn't mind an anti-gods religion. One that aims to weaken the God's hold on the inhabitants of the world of Ashes. 
    TOP WAR LEADER. USE STRONG WORDS.
    PEOPLE NOT BELIEVE GOD.
    FOLLOW LEADER. STAY NODE.
  • A bit of a tangent, but..
    I hope that the Human gods are not white - any ethnicity except white.
    (And I'd like to see Dwarves and Elves with afro-puffs. Inuit Dwarves. A greater range of real world ethnicities available among all the Ashes races; not just Humans)

    I'd like to see a non-binary Human god.
    If there is a humanoid god of War, Battle, Blacksmithing - I hope it's female.
    If there is a humanoid god of Love/Beauty/Music - I hope it's male. (Vek?)

    A Forest Guardian as the goddess of Wisdom and Knowledge.
    A Spider god for Stealth, Traps, Hunting... might be interesting

  • ArchivedUserArchivedUser Guest
    edited June 2017
    Lilem said:
    I'd like to see gods with completely different natures. Not all gods have to be benevolent and resplendent. Some of them are the opposite: cruel, dark and menacing; or entirely different in character whatsoever.
    I'm not aware of any real world gods who aren't both benevolent and cruel, resplendent and dark/menacing.
    The same will likely be true of most of the player characters in Ashes.
  • ArchivedUserArchivedUser Guest
    edited June 2017
    I'd love parallels to real reglions but sadly that won't happen 

    satanic religion pleaseeee
  • Dygz said:
    A bit of a tangent, but..
    I hope that the Human gods are not white - any ethnicity except white.
    (And I'd like to see Dwarves and Elves with afro-puffs. Inuit Dwarves. A greater range of real world ethnicities available among all the Ashes races; not just Humans)

    I'd like to see a non-binary Human god.
    If there is a humanoid god of War, Battle, Blacksmithing - I hope it's female.
    If there is a humanoid god of Love/Beauty/Music - I hope it's male. (Vek?)

    A Forest Guardian as the goddess of Wisdom and Knowledge.
    A Spider god for Stealth, Traps, Hunting... might be interesting

    While I agree with the spirit of what you are saying, I disagree that "diversity" means exclusion of a particular ethnic group.

    The look and symbology of a deity is an important facet of the culture and what that religion feels embodies their deity.  There are ramifications in lore and the sphere of influence the deity embodies to consider. 
  • ArchivedUserArchivedUser Guest
    edited June 2017
    *meh*
    Typically we just get exclusion of all ethnic groups except white...especially for the Human gods... so if we're likely to have only two Human gods, I'd prefer to exclude Europeans as the representations of the Human gods for this one game.
    But, diversity means you don't have to agree.
  • Just have a god like me then no one can complain about diversity
Sign In or Register to comment.