Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
no auction houses cause they atract gold sellers and also over pricing resources etc!!
how to counter gold sellers and over pricing resources at markets (stores) any ideas?
=> cause i realy hate all the spamming in chat's
I dont know if there is a post of this havent checked out the forum for this topic.
I thought they said there will be no auction houses, they said that there will be notice boards at market places so that we can check out were the stuff is we want to buy and that we have to walk to the stall were they sell the stuff.
Also over pricing the stuff they sell, how would you counter that any ideas?
i will try to formulate a solution for it, but i will get back on this topic ;-)
=> cause i realy hate all the spamming in chat's
I dont know if there is a post of this havent checked out the forum for this topic.
I thought they said there will be no auction houses, they said that there will be notice boards at market places so that we can check out were the stuff is we want to buy and that we have to walk to the stall were they sell the stuff.
Also over pricing the stuff they sell, how would you counter that any ideas?
i will try to formulate a solution for it, but i will get back on this topic ;-)
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Comments
I'm not sure how the stopping of auction house prevents or discourages against this?
As to auction houses, I heard somewhere that these would be node specific, so it pretty much would be, the items you buying are right next to you.
The devs have said that they hope the first step of accounts being subscription based would lick out most of the gold selling chancers, on top of that their talk about advanced security measures and partnership with a security company (not an expert here, does it show????)
Ok, being realistic, there will always be gold sellers, hopefully though if we have fictions they've already mentioned + ignore + report. It might drive then away.... Though I'm still hoping to hear more about extra player security account measures... but hey, it's still very early in the journey
Of course it doesn't stop the catfishers like @Kratz
and I'm the kind of person with an initial playstyle that would be affected by the restrictions.
Roll lots of alts to try everything out... oh well just have to try them a bit longer each.
I would only hope that three would be an in game cosmetic change option right from the start as this is the only other reason I roll five toons one after another only to delete for of them.
Hope that @Intrepid will look at this,
And I shared my ale with you *harrumphs @karthos*
This in itself is a great deterant for gold sellers as the way gold sellers manipulate auction houses is to set a market price high by buying everything at a sensible price and selling it at a high price while continually buying anything put on the AH at a lower price. This will not be possible in Ashes.
More importantly reputation will be more important in this game. If you have a reputation for being resonable, people will come to your node to go shopping rather than hunt round all the sensibly reachable nodes in the erea.
Other tatics might be to have organised economic guilds with player presence throughtout the map reporting on prices in any given area so the economic node is always the most competativly priced. Hmmmm.... I hope that is how it is going to work anyway. With 2 years to release anything could happen.
I personally love this idea and it is one of the many awesome things about the node system.
In games I often buy up a lot of one resource and then resell it at a higher price when the supplies are more limited, it's just a smart way of working the economy, this is exactly the sort of stuff that the developers are trying to encourage and one of the best parts about having a system with smaller localised economies.
It seems almost as though people think some kind of constraint should be placed on the auction system, and ok, let's use gold-selling as a potentially legalistic way of hoping for this and hyping it. The truth is that seldom do gold sellers utilize the auction house or the auction system. Rather, they do the following:
- Scam some lazy player into giving them their account info so they can "level" the character for them, and/or transfer funds to them
- Later use the lazy player's account information to hack that player's account
- Immediately strip every character on the account and sell all items, including banked items and, where possible, guild-banked items
- Rinse, repeat
The auction system, as you can see, is seldom used in this.I've seen some comments above which also mention something about managing over-pricing. As @Possum is wont to say, "The only price that's too high is the price no one is willing to pay." I realize this is going somewhat off topic from the OP, however, it's something that is being linked to a "benefit" of the OP, so I'm addressing it.
For players (such as @Possum) who enjoy the economic aspects of gaming, you're offering to apply shackles. You're stating that some outside source should determine the value of items and limit those items' possible prices to those values; I assume this is being projected in the interests of "fairness."
That's ludicrous. If you think that that's a viable option then I have to ask you how much you're really aware of how economics work, and how supply and demand work, and how you value what you offer based on what you had to do to get it. For instance, let's go back to my chosen career as a massage therapist. As a fresh-from-school LMT, I'm not that versed in that much. Sure, I've paid for my schooling, but *shrugs* again, that's not that much. However, as an experienced LMT who's taken many continuing ed courses -- many of them costing a minimum of $500/day and many more that are $2,000-$3,000 for the courses, what I offer and what I'm able to do has just expanded in both rarity and ability. Is it "fair" for me to pass these costs on to my clients? You betcha. Why anyone would think I should keep my rates the same as my experience and knowledge grows is just unfathomable to me.
Now, let's bring that back in to gameplay. There's a rare item that I've had to struggle, wait, struggle, and wait longer to obtain. This rare item allows me to learn this recipe, which then requires the next even rarer item to complete. All of these items indicate significant time and resource sinks for me. Why shouldn't I have the ability to determine what I think my time, my resources, my efforts are worth? Why should there be an arbitrary system that limits this? If there's a buyer willing to pay my prices, then my prices are not too high.
Also, there's the "only allow auction-goers to do X amount of transactions per blah blah blah ..." Again, I have to ask you, why? How will this do more than just irritate that player that loves playing the economic aspects of a game? How will this deter gold-sellers? How will this help build a viable community?
There are many things game companies can do at the IP end of things that will negate much impact on players. There are other things, in game, that can be done that will minimally impact players. Why don't we trust that the devs are already exploring these options, rather than offer up something that's actually barely linked to gold-seller activities at all?
They also blast the channels and whisper to direct market to players, which is hella irritating. I think any MMO nowadays have a proper report function to mitigate though.
Part of me is curious about what kind of services farmers will try to provide in a game as intricate as AoC. Can they promise the level a node within a certain time frame? Are they available for hire to take down a nemesis node?
It's odd, because I would imagine without passion for the game, you might not do very well as a farmer in AoC. But that, honestly, may just be my very microscopic view of things.
I'm not sure how they did it, but Trion managed to account for this. Perhaps they base it on the normal IP address range of your provider/area? Since a gold seller likely isn't in my home town, their IP address would be well outside that address range.
Three things that Intrepid has done that will cripple gold sellers:
1. Front Loaded security measures and GM Tools allowing them to have "flags" that pop up for examination of activities and look at accounts.
2. Localized economies that gold sellers and such do not like because it slows down everything for them. It creates a further step of having to be more involved in game to get goods around to places to sell them.
3. Resource locations are limited in how much is available and do not "regrow" or "respawn' in the exact same spot. Botting is tough to code this way.
Three things that Intrepid kinda can't protect the game from:
1. YOU giving out your info to allow another to train up your characters for money. Or sharing your info with others.
2. YOU getting an email that looks very like Intrepid and asking for your account name and password to "clear something up".
3. Possibly getting a Trojan program that keylogs your system.
Otherwise, I am very much against fixed prices on goods and services. As mentioned, it should be up to us to price our goods for whatever we think we can get. We invested the time and effort. We took the risks and deserve reasonable rewards.
Free market Forever!
Or maybe they'll have a fleet of accounts able to sway the votes of nodes.
*Takes tin foil hat off
Ashes of Creation app with voice recognition and a retina scan!
Report then, don't use them and call Will Smith because he lays smack down on I Robot.
Then, they'll sit there and look around. This huge world, that's built without the traditional raids. This huge, complex world, where relationship are (with hope!) the rule and the norm ... and they've developed none. This amazing, rich, huge, complex world, where nothing they expected is there.
I wonder how long the market will exist, seriously. I've said before and I'll say again that I fully expect the first couple of months after launch to have the forums filled with "What? There's no X, Y, or Z? Change it or I'm leaving!"
After which, these people will turn around, posit all the things they find "wrong" with the game, leave a lengthy explanation to why they're departing, and we'll all wish them happy hunting in a game that is more to their liking. After which, we'll return to the lives we're creating for our characters, the communities we're building, and such will end it.
As for IP gating, if I recall correctly, most domiciles have a variable IP, but there are certain settings within which you can limit. For instance, daily, when I played Rift, I didn't get any locks. If I logged my account on, however, on @possum's computer, then I would get a lock. I considered it an incredibly small inconvenience for the convenience of not having constant spamming from gold-sellers. I do hope that authenticators will be offered with launch however.
FORUMS AND DISCORD NEW SELL PLACE.
SHOUT LOUDER THAN WORDS IN GAME.