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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Cash Shop Items. What we want, and what they might be.
ArchivedUser
Guest
so i read a really horrible post, wont go into detail. It got me thinking about our cashop. The items we will see in it, and stuff we would hope to see in it. we know it will be a 0% P2W cashop so lets keep any ideas that way. cosmetics and such things only.
a few of the things ive thought of. not all the best. but some ideas to throw out
minipets- these are a huge collectors item in games and easily a source of income from people like myself.
Visual backpacks
deleted-wings-was on the fence,and it rly is a JRPG thing
Glasses, earrings, tattoos, underwear----having these sort of things in the cashop is always something i liked to jump for. though if they tried to go a BDO style and make us all wear potato sacks untill we buy something id rather these sort of things stay away
PvE only revival orbs. this helps for solo play. though in a PVP world this is actualy a horrid idea. penalties could negate this.
tranmutation items- let us have our fashion!!!!!!
dye kits...preferably ones that dont suck ass and make you regret your decision.
harvesting tool cosmetics- because i want to be 100% different
mobile bank/store items- summon anpc/robot/mage or w.e that will buy/sell or deposite your goods on the go.
recall stones---make people pay to fast travel.
something i DO NOT want to ever see are xp/item/magic find boosts.
these are all the things i could think of. hopefully we can get a good list of things around for the devs
a few of the things ive thought of. not all the best. but some ideas to throw out
minipets- these are a huge collectors item in games and easily a source of income from people like myself.
Visual backpacks
deleted-wings-was on the fence,and it rly is a JRPG thing
Glasses, earrings, tattoos, underwear----having these sort of things in the cashop is always something i liked to jump for. though if they tried to go a BDO style and make us all wear potato sacks untill we buy something id rather these sort of things stay away
PvE only revival orbs. this helps for solo play. though in a PVP world this is actualy a horrid idea. penalties could negate this.
tranmutation items- let us have our fashion!!!!!!
dye kits...preferably ones that dont suck ass and make you regret your decision.
harvesting tool cosmetics- because i want to be 100% different
mobile bank/store items- summon anpc/robot/mage or w.e that will buy/sell or deposite your goods on the go.
recall stones---make people pay to fast travel.
something i DO NOT want to ever see are xp/item/magic find boosts.
these are all the things i could think of. hopefully we can get a good list of things around for the devs
0
Comments
I'd also be ok w/ spell/skill animations/effects being bought in the item shop. Such as, if I'm a mage and I want my fire ball spell to be green rather than orange, then here's $2.00.
In my mind some quests in games really get on my neck fast, since it's a quest and "solo" why is the drop chance 1% i'm doing one quest for hours for little to no reward. Could an item find boost not aid in these situations, not blue - purple - yellow loot, just quest items. or is this still a no go for you?
Cosmetics and novelty items are about all that I could tolerate in a Subscription model where I expect all content accessible for my fee.
And even then the Cosmetics would have to be limited to perhaps seasonal events.
I would rather have a RL merchandise for purchase than a in game cash shop at all.
Gw2 has tool skins, but they give an advantage also, just cosmetic skins is good too though.
Probably have lots of housing stuff also.
The only issue I see, is like the OP mentioned about wearing sacks. I really hope that you can still look 'good' in ashes with equipment and not look like a proper peasant next to some rich dude. (which actually makes sense I know)
Also really crazy skins that are immersion breaking irritate me too. I don't really want to see those. Wings have been overdone, and anything that makes you travel faster is also p2w in my opinion if there are world bosses / events.
Hair, skin, tattoos, clothes, furniture, mount skins, house skins, weapon skins, tool skins, backpack / accessories / or skins for them. Skill FX, emotes, dances (sigh) are all examples of non p2w that could be in the shop.
They will probably have silly wardrobe transmutation also, so that dude wearing robes and sandles isn't really he's got full plate mail you just can't tell because he looks like a wizard!
• Wings are horrible and are a staple of asian mmo market. They also break immersion and lore: imagine a huge orc warrior in full plate armor charing into battle, flapping his cutesy pink batterfly wings.
• Potions, recall/summoon stones, mobile bank/storage, repair/vendor servant (I'm looking at you, Jeeves) should never be gated from players behind a cash wall. These items offer a real in-game advantage, and introducing them into the in-game shop will be the first step on a road that leads to HELL! Just kidding, but it's really bad.
• What I view as an ideal in-game shop is a shop with a wide selection of lore-friendly cosmetics, dyes, pets and mount skins. They might also add something like weapon enchantment cosmetic (make your wooden sword glow in the dark, or something like that). These items do not offer any advantage to the player and are purely cosmetic.
• An option I dislike but ultimately don't mind is having a possibility to unlock extra character slots. It's generally bad, but is acceptable if there's enough space on your account for several characters right from the start. Otherwise it's a horrid cashgrab that hinders your ability to play.
That's exactly what I'm talking about.
I really hope they read this one.
This is the kind of topic where even if 99% of the community wanted the "Jeeves" they shouldn't because they won't know how damaging to the game it really is till it is too late.
From my memory of the KS info. The mount system will be something where you can just reskin your ride/saddle. So i foresee many mount cosmetics coming out.
Freeholds i've got a pledge pack that give me a couple of packs (i believe). However what i would like is multiple cosmetics looks and indeed LAYOUTS for the design of the freehold.
Farming is the easiest in my mind, the crop can be rearranged the architecture can be of another node/society/race and the interior is customisable, I want some crazy furnishings for my Freehold PARTIES!!!!
Effect potions are a huge thing for me, if any one here remembers "Noggenfogger"from Tanaris, My dude. that was my jam. rocked that for days.
I would love some rare/expensive awesome little things like that. even just a potion of levitation would keep me going for hours (no effect other than taking you a few feet off the floor, i'm happy to have it not change my fall speed or damage.
Oh oh oh, last thing... how could I forget, it's not p2w so I didn't think about it.
PETS, I WANT TO DYE THEM. I WANT MY PURE WHITE PHOENIX.
I made a discussion about it awhile back but it died. The thought of animal husbandry is great, but lets get some dyes involved, even if only temp and they wash off in the rain.
XXX
Mobile Bank/Store items should be an in-game feature where you can hire your own NPC, Profits would be reduced from either, other players robbing your NPC when walking back to town/freehold storage/bank, or If the NPC is going to an auction house to put items up, a small portion of the profit goes to the NPC to function as a money sink (deletes money) to keep the economy going so that a highly numbered guild or friends cant quickly and easily rule the town in terms of money.
I really do like fashionable gear, It's one of reasons why I enjoy some MMO's. Some cosmetics are over the top I do agree, but with the right artists and modelers Intrepid should make cosmetics that suit the era AoC is in.
PS.
I'm rooting for maid cosmetic gear. I just have a thing for maids and garter belts.
I think we do have KS Exclusive dyes for the armor.
In the cash shop I would like to see cosmetic stuff like tattoos, maybe auras if done right....contacts or Rather perma contacts. Item find is OK but plz don't make it super necessary for farmers/everyone. Maybe re-roll scrolls for armor ( of course armor should have a limit on how much u can re-roll) and maybe freehold stuff like furniture, boosters for item creation ( basically helps to lvl artisan class faster)
To be honest I am ANTI cashshop... The fact it's a thing irks me and a detraction form a solid game platform.
*completely loses her mind at the thought--- stares off into space and starts giggling*
another idea i had was maybe UI themes?
I would think and hope that a majority of sales items would be for cosmetics.
I don't mind a cash shop, but I do hope they price things cheap, like $1-$2 a pop. I tend to spend more when items are cheap and "bang for the buck". Maybe $5 for an outfit is okay. But if I need to pay $20 at the minimum to make my character look different, I might not end up spending at all.
you would think that placing lower prices, they would know we would buy more. potentially making more.
To be honest, although the perception of "cashgrabbiness" plays a factor, the amount I spend on a game is more about how much time I spend in the game and how much enjoyment I derive from the game than how much I value the items.
Certainly, at a lower price, it makes it easier for me to go, "Hmm, had some fun this week, I think they deserve a tip." *purchase a $1 monocle*
ie enchanter, blacksmith, tanner, chef costumes
Status costumes and/or accessories
ie: town mayor, leader of pvp, head of guild etc
Man do I have to wait another week to get X? It's only $1 on the cash shop, so what the hell.
Then next time you're hit by two gates slamming in your face.
Crap I'm only 10000g off buying Y. I could grind for a week, or I could buy Z on the cash shop for $2 then trade it for the gold, and I'll have some gold left over... which is almost enough to buy ... etc
I hate it when I know I'm being duped then go ahead and do it anyway