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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What aspect of Ashes of Creation do you think is most important for the developers to get right?
ArchivedUser
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So what do you guys think is the most important thing for AoC to get right?
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If you muck up one aspect it will impact on all the others, if you have one aspect that rocks a little too awesomely, the others may lose out...
So they are really playing a balancing game with this one....
However if you're asking which aspect I think is going to be the hardest to get right......
PvP, because it will be such a personal thing to many players...they could forgive buggy nodes, but not so much with the pvp...
It if you're asking which is most important to me personally, then in lieu of a role play community option, it'd have to be the world and it's lore
What about yourself @Ti4558?
Look at everquest next... It looked good... Closed shop because "it just wasn't fun"
It is so easy to picture a situation where it all goes wrong: a certain guild becomes a runaway "success" and is suddenly hogging all of a particular content to the detriment of everyone, or attempts to sell advantages for real money.(complete with alts that advertise this in droves..."will win sieges for money! blahblahblah"). or even the generation of resources being mapped to the point where everyone and their mother knows where and when. That last one I think would be the worst.
The balance between those that play non stop and those that don't is ever a precarious one.
If the combat in pve, pvp is not engaging and in keeping with at minimum the competition, then much of the other content will suffer.
Most importantly they need to get it right for BOTH PvE & PvP. One can not outshine the other. It sounds like they will try to make PvP and PvE work in synergy to each other, both in conflict and in aid to advance the game. This to me adds a whole new level to MMORPG's and the excitement and fun they can bring.
Without good game play and cooperation the story and future of the game will just collapse
And some things should be as intended and not folded to most vocal of community will.
The game by design will be an organism that may not go the direction as planned and will require constant monitoring and tweaking from time to time to keep the overall on track!
Without the good combat the game will be unplayable for me and many others. Combat makes or breaks the game.
Look at e.g. TERA, no real good plot or PVE but the combat... the feels, many keep coming back just because of it.