Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
EQ Next failed to make a reactive and A.I. based world a reality (not a fault of the production team). It was promised that the band of orcs would get revenge for the outpost camp you burned. The dragon that you awoke would take over your city unless you muster the forces to drive it away.
Ashes needs to accomplish what everyone thinks is impossible. Intrepid needs to create a living world that reacts to the players. There are still so many doubters who say it is impossible with the current limits of technology. Prove them wrong and make MMOs great again.
Nice casting skills, fun PVE and PVP combat. I wanna have fun when I cast a skill, I don't wanna get bored from killing mobs repetitiously. for example, I like the screen effects and slow motion of BDO, and I like that anime style combo charging effects and the sounds giving me the feels like I'm cracking my knuckles, I'm having game-gasm at those moment.
I was once playing this game(before it's closed) and I have no idea why I liked doing the dungeons eventhough the game is 2.5D and limited content, I had fun.
https://www.youtube.com/watch?v=dXcPV35dX_c
I like how collecting a bunch of monster and killing them with AOE. Swiftness being fast at the right moment, having momentum and physics, camera angle is also important which I think it's really hard to implement these in Ashes of Creation since I sense it'll be more like role playing and nodes, and creating our own book and story.
Also non-combat skills are so important, which I expect but it's also very hard to implement the way I imagined. Much like how that Predator climbed building like Desmond in Assasin Creed kinda skills suffice. A mage doing a spell to open a chest lik Alohomora from HP, or Lumos Maximos like that illumination spell but upgradable. Or Bards singing abilities or Bards silencing or creating a sound from North of the Node while they are planning to attack from the South to divert the att... Okay I'm going to far. A song from Madonna is okay. Or Clerics blessing people with
boost of exp + money, or Rogues just still money from people and having upgradable hiding ability. Or Mages flying...
As someone who has often steered away from forums because of their toxicity, I have to say that this community's enthusiasm makes for an awesome forum experience though!
They better get Dwarves right.
If not, they'll be hearing from me! Bawha!
In a word.........yes.
But I did vote for crafting as I love a really in depth crafting system that has true meaning and plays an essential role in the game as a whole.
What aspect of Ashes of Creation do you think is most important for the developers to get right?
In a word.........yes.
What aspect of Ashes of Creation do you think is most important for the developers to get right?
In a word.........yes.
What aspect of Ashes of Creation do you think is most important for the developers to get right?
In a word.........yes.
What aspect of Ashes of Creation do you think is most important for the developers to get right?
In a word.........yes.
What aspect of Ashes of Creation do you think is most important for the developers to get right?
In a word.........yes.