Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
[Information] Artisan Gathering and Crafting
Everything in this thread is subject to change as and when new information is released during the upcoming months. I’m a single dwarf and gathering this information and pulling together takes time so *gives a jug of ale* be patient!
This is not a discussion thread! This is information that I’ve collected from Streams (still to catch up with more). Discord answers still need to be added and more threads on various topics to come (like Trade/Leveling/Gear etc)! I'm working hard! I'm aware documents exist already but wanted something for the forums!
Crafting will be core to equipment progression and economic progression - mechanics will be in place so for those that want to make a name of themselves out in crafting they can. For example you can specialise in crafting one single item like “sword of Jeffrey” and be the best at making those - so that players seek you in creating their “sword of Jeffrey”.
Gatherable resources in the world will be a “cluster” which you can farm from until its depleted. The “cluster” will last for some time then reappear in the world elsewhere.
Everyone will have the artisan class and from that you spec out where you want to be in the crafting spectrum. You can do a bit of everything to an extent but you might want to focus on one particular crafting branch.
This allows interdependence on other crafters.
There will be “dials” you can turn to personalise stats on crafted items such as making them more physical or magical based.
Different crafting specs will have different kinds of “dials” that can be turned and various number of dials.
To help avoid material worth being higher than item cost various things have been put in place such as meaningful item decay in which someone that can craft that item can repair it.
There might be over enchanting mechanics that may cause the item to break and salvaging in which you can deconstruct an item to get various components only capable of achieving from salvaging and that can be only be used in crafting other items.
Supply and demand will vary depending on the local economy of a node.
UI will be in place to make sure people don’t run off with your gathered items and you receive the item you want and the crafter gets their money.
Comments
Really nice post this is exactly the info I was looking for
It will still be the "sword of Jeffrey" and it will have a line: created by Khalkeus.
We shall raise, united in our will to serve those on the frontlines, our names shall also be written in the lore of our world. As the person that made it all possible.