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[Information] Artisan Gathering and Crafting

Everything in this thread is subject to change as and when new information is released during the upcoming months. I’m a single dwarf and gathering this information and pulling together takes time so *gives a jug of ale* be patient!

This is not a discussion thread! This is information that I’ve collected from Streams (still to catch up with more). Discord answers still need to be added and more threads on various topics to come (like Trade/Leveling/Gear etc)! I'm working hard! I'm aware documents exist already but wanted something for the forums!

Intrepid aim to have gathering and crafting personalised to you and promotes exploration.

Crafting will be core to equipment progression and economic progression - mechanics will be in place so for those that want to make a name of themselves out in crafting they can. For example you can specialise in crafting one single item like “sword of Jeffrey” and be the best at making those - so that players seek you in creating their “sword of Jeffrey”.

Gatherable resources in the world will be a “cluster” which you can farm from until its depleted. The “cluster” will last for some time then reappear in the world elsewhere.

Everyone will have the artisan class and from that you spec out where you want to be in the crafting spectrum. You can do a bit of everything to an extent but you might want to focus on one particular crafting branch.

This allows interdependence on other crafters.

There will be “dials” you can turn to personalise stats on crafted items such as making them more physical or magical based.

Different crafting specs will have different kinds of “dials” that can be turned and various number of dials.

To help avoid material worth being higher than item cost various things have been put in place such as meaningful item decay in which someone that can craft that item can repair it.

There might be over enchanting mechanics that may cause the item to break and salvaging in which you can deconstruct an item to get various components only capable of achieving from salvaging and that can be only be used in crafting other items.

Supply and demand will vary depending on the local economy of a node.

UI will be in place to make sure people don’t run off with your gathered items and you receive the item you want and the crafter gets their money.


Comments

  • Awesome summary @Diura :)
  • Goodness me you have been busy so many great posts 
  • nagash said:
    Goodness me you have been busy so many great posts 
    Told ya I'd be busy this week xD I'ma post one more then done for today Zzzzz but I'll do my best to keep these updated with all the information we get with new streams <3
  • I really love the idea of being able to brand the item with the creator's name. You'll definitely be searching for "Khalkeus Daggers" once the game starts.

    Really nice post this is exactly the info I was looking for :)
  • Khalkeús said:
    I really love the idea of being able to brand the item with the creator's name. You'll definitely be searching for "Khalkeus Daggers" once the game starts.

    Really nice post this is exactly the info I was looking for :)
    You wont be able to actually change the name of the items you create.
    It will still be the "sword of Jeffrey" and it will have a line: created by Khalkeus.


  • Indeed one of the best features for us crafters by heart ever created within a game. The idea of having your "brand" with special looks and traits that will on its own make your name special on the server. No longer do we Blacksmiths have to hide in the corners of the world only being a second class citizen, no longer will we not be able to be recognized for the effort we make at the anvil to protect those that are dear to us.

    We shall raise, united in our will to serve those on the frontlines, our names shall also be written in the lore of our world. As the person that made it all possible.
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