Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Zones like these (Design)
ArchivedUser
Guest
Can the dev's focus on adding more advanced colorful zones
like the ones below:
like the ones below:
0
Comments
@ritfin, I don't know if you've watched some of the environment videos they've posted, but many of them are quite beautiful and colorful natural wooded environments.
Keep in mind, WoW is a different art style than Ashes of Creation. While I'm sure Ashes will have some vibrant and colorful zones, I don't know that they will be quite as exaggerated as the colors of WoW.
PS - I love Grizzly Hills. One of my favorite zones. The environment is pleasant and the music for the zone is probably my all-time favorite WoW music.
Bawhaha!
Seriously, from idealistic nature to horrific nightmare-scapes, I can't wait to explore these lands.
And for a world to feel complete and fully developed, it's gonna need that wide gamut of beauty to desolation.
As always, beauty is in the eye of the beholder.
If you want this game to look more like WoW, go play WoW.
Don't change this game.
The graphic direction of the games suggested, I believe, stemmed from an art direction that was realistically achievable at the time for original release, stylized to cut time in production. Perhaps also stylized, as many post-justify, to negate dating of the style.
Now, for this game, production is in a different time. Assets can be designed and realized in a much shorter time, much higher detail.
The systems nowadays can handle higher polycounts and more complex activities.
The game in development has demonstrated this already with much richer and dynamic environments that the mentioned games could ever offer.
Lets not suggest to simplify or change but perhaps promote, enhance and encourage the direction that has already been decided.
It looks fantastic what they are doing!
Personally, as long as the colour depth of whatever region is extreme..I think both super colourful and super dark/groggy will work well.
A few Ideas i have that i mentioned a while back:
Tall Grass: (
Tall as This, But Higher & Thicker
But, Covering a Large part of the Area - but much more, like this
but, i'm hoping it'll have more of a Fantasy Appearance-Design, like this ... maybe better ?
Just not too big - just for additional immersion / interaction to climb on : 3
( maybe bigger ? )
Can you imagine traversing through an area like that, not seeing where danger may be laying in wait... so you listen for danger instead? Perhaps even if you pull your camera view way out, you may only see some rustling of movement in the grass here and there and even that may be obfuscated by the wind itself.
I can feel my palms sweating already.
The EQNext art style, as far as it got, was dividing people as well - back when it was in development. It did look rather "Disney-esque" but my favorite part of that kind of approach is that the game could go on for years without looking "dated." It holds up well over time.
I do love the games that opted for more realism, but unfortunately after a few years they tend to look dated as the changing times and technology keep advancing the level of "realism."
Though I have no concerns for the art direction of AoC right now, cause I've liked everything I've seen and it looks like it's found a nice balance in terms of visual style.
But then again, maybe I'm just easy to please.
*shrugs*
https://forums.ashesofcreation.com/discussion/29495/is-crafting-really-worth-the-effort#latest
but yes, thats exactly why i mentioned it here ^.~*
(NOTE: i might give ... " Player V " a name ... just don't know yet ~.~ )
https://drive.google.com/drive/folders/0BwE8nTLNtPFycldiZkFJdEJ4VWc