Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
At what extent will the world be truly alive?
ArchivedUser
Guest
Will the world evolve on itself, so a hostile NPC village will be able to evolve if left undisturbed by players (just like a friendly Node can), and so that village will become bigger problem over time?
Will trees, animals have same loot regardless of their "uptime", or an older wolf will yield more meat, bigger pelt; an older (and wider) tree results more timber, maybe even bigger chance for exotic reagents?
Will the boss fights be one-time encounters as a boss spawns according to a situation in the game, or the same bosses will respawn again-and-again to be killed?
Will trees, animals have same loot regardless of their "uptime", or an older wolf will yield more meat, bigger pelt; an older (and wider) tree results more timber, maybe even bigger chance for exotic reagents?
Will the boss fights be one-time encounters as a boss spawns according to a situation in the game, or the same bosses will respawn again-and-again to be killed?
0
Comments
As for forests and age of animals I don't think they increase in resources if untouched but they are depleted over time so a forest once harvest will reappear elsewhere in the world at a random time. As for animals some mobs are seasonal and only appear in response to player activity so once farmed they too might disappear for a while.
Same for boss spawns it will depend on player action.
Each server in ashes of creation will be different because of this mechanic ^^ because of the randomness it puts emphasise on the importance of caravan trades and resource exchanges between nodes everything in the ashes world is valuable
So its not only about the evolution of the game world imo, players will keep the game alive as long as it's worth playing.