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How hard

2

Comments

  • Elder said:
    If you're talking about PvE expect anything other then bosses to be pushovers.  
    Is this speculation, or something you've read? Asking cuz I'm kinda hoping you're wrong ...
  • Isende said:
    Elder said:
    If you're talking about PvE expect anything other then bosses to be pushovers.  
    Is this speculation, or something you've read? Asking cuz I'm kinda hoping you're wrong ...
    It's speculation... the game will be all around challenging but not insane like some of the old school grinds.
  • @Isende
    Just speculation but normal mobs will never give you the challenge that a boss or raid could. I hope I'm wrong too but I couldn't imagine them making every kill quest in the game challenging. 
  • ArchivedUserArchivedUser Guest
    edited June 2017
    Elder said:
    @Isende
    Just speculation but normal mobs will never give you the challenge that a boss or raid could. I hope I'm wrong too but I couldn't imagine them making every kill quest in the game challenging. 
    Oh, I certainly wouldn't want "regular" mobs to be as difficult as boss mobs would be; but I'd still (like you!) love to have a bit more challenge than a faceroll!
  • Isende said:
    Elder said:
    @Isende
    Just speculation but normal mobs will never give you the challenge that a boss or raid could. I hope I'm wrong too but I couldn't imagine them making every kill quest in the game challenging. 
    Oh, I certainly wouldn't want "regular" mobs to be as difficult as boss mobs would be; but I'd still (like you!) love to have a bit more challenge than a faceroll!
    Shall we return to the days when getting a train of regular mobs usually meant a surefire corpse run  :D   Ah, the nostalgia!
  • Solarion said:
    Isende said:
    Elder said:
    @Isende
    Just speculation but normal mobs will never give you the challenge that a boss or raid could. I hope I'm wrong too but I couldn't imagine them making every kill quest in the game challenging. 
    Oh, I certainly wouldn't want "regular" mobs to be as difficult as boss mobs would be; but I'd still (like you!) love to have a bit more challenge than a faceroll!
    Shall we return to the days when getting a train of regular mobs usually meant a surefire corpse run  :D   Ah, the nostalgia!
    It'd certainly make us think!
  • GOAT said:
    I enjoy a decent grind, being a Lineage 2 Vet I can grind with the best of them. The industry has swung the pendulum to far to the no effort needed side though. It feels like Ashes is going to swing it back to a balanced state that non of us have experienced in the genre.
    Another L2 vet! What server @GOAT?
  • GOAT said:
    I enjoy a decent grind, being a Lineage 2 Vet I can grind with the best of them. The industry has swung the pendulum to far to the no effort needed side though. It feels like Ashes is going to swing it back to a balanced state that non of us have experienced in the genre.
    Another L2 vet! What server @GOAT?
    Bartz than after the merger it was called Chronos (not sure on the spelling anymore, it's been awhile). What about you @WinterAssassin? How long did you play? I had about 9 years into it.
  • ArchivedUserArchivedUser Guest
    edited June 2017
    2006 (maybe 2005?)To 2014. I was KaIn -> Chronos. Played under several names but the biggest known ones throughout the time were Xildjian, DPS and Spraxx
  • @WinterAssassin, so we were on the same server at one point. My main was MagicGoat. Best mmo ever made. It was also Stevens favorite mmo and alot of the dev team played a great deal of L2 so that was a big selling point for me on Ashes.
  • GOAT said:
    @WinterAssassin, so we were on the same server at one point. My main was MagicGoat. Best mmo ever made. It was also Stevens favorite mmo and alot of the dev team played a great deal of L2 so that was a big selling point for me on Ashes.
    Finally someone else that agrees. If you see my posts here i'm constantly talking up L2 (I think people are getting sick of it LOL). Seriously was the best MMO and I have been trying to point out how well the flagging system works. I just wish it didn't die or that L3 would have been very similar and not diablo style
  • @WinterAssassin if you did not play L2 you have no idea how great Ashes could be. I am right with you on bringing up L2 when comparing it to Ashes, and the majority of people are clueless. So many people are worried about open world PvP and the flagging system because they came from more "carebare" mmo's. L2's flagging and corruption system work amazingly. In my opinion L2 players will be at an advantage in Ashes because we came from a more hardcore background. We will continue this chat in a pm or I'll make an Lineage 2 post maybe :smiley:
  • GOAT said:
    I enjoy a decent grind, being a Lineage 2 Vet I can grind with the best of them. The industry has swung the pendulum to far to the no effort needed side though. It feels like Ashes is going to swing it back to a balanced state that non of us have experienced in the genre.
    I can agree on that one,.

    In Lineage 2, I never did get to max level but near the top a 1hr hard grind for 0.25% level gain was a good day!  No complaints from back then, but no time nowadays to repeat! Not sure how many other games had comparable grinds.

    When you did get a level in Lineage 2 back in the day, it was an achievement!
  • ArchivedUserArchivedUser Guest
    edited June 2017
    It was 100% an achievement and that's what made it great, but it was also it's weakness. To compete it had to either be your full time or second job, you had to bot, or turn to gold sellers. I am hoping the grind in Ashes is roughly 25% easier than L2. That way people still have to earn it, but it will also weed out the players that want everything handed to them (the ptw type kids). @AkaBear @WinterAssassin
  • At the start of L2? The grind was intense, correct me if i'm wrong but max was only 40 at the time? Now at 98 it takes forever to get .01%
  • At the start of L2? The grind was intense, correct me if i'm wrong but max was only 40 at the time? Now at 98 it takes forever to get .01%
  • Double post here. Couldn't fix the last one.

    @WinterAssassin yes, having played since beta, I think you are correct.

    Many of the reservations players have voiced in these forums would most likely not be voiced from any community migrating from Lineage 2
    • Grinding was insane, it required you to invest so much time to progress
    • Obtaining gear was hard, same with making money in game at the begining.
    • PvP in early stages of the game was brutal with full drop
    • PvE death too in early stages included potential full drop too (nearly quit over loosing the armor to a farmer that ran off with it when I died and dropped all my wealth in one go)
    • Raid were fun, large raids went for long times and were great fun
    • Seiges were also great fun
    I find it a bit hard to enjoy nowadays given the visuals are so far behind and no time for that kind of game play any more.

    If this game can replicate the old school fun that game had by even 30% I would enjoy.

  • Isende said:
    Solarion said:
    Isende said:
    Elder said:
    @Isende
    Just speculation but normal mobs will never give you the challenge that a boss or raid could. I hope I'm wrong too but I couldn't imagine them making every kill quest in the game challenging. 
    Oh, I certainly wouldn't want "regular" mobs to be as difficult as boss mobs would be; but I'd still (like you!) love to have a bit more challenge than a faceroll!
    Shall we return to the days when getting a train of regular mobs usually meant a surefire corpse run  :D   Ah, the nostalgia!
    It'd certainly make us think!
    I'd definitely like to see something like that. Then again I'm the type of combat fan that wants it to be more or less realistic in execution. So visceral and quick paced but a risk to both parties.

    Rather than all 8 billion of these demonic creatures are steamrolled by 1 guy in a trench coat using a piece of string as his primary weapon.
  • Bannith said:
    Isende said:
    Solarion said:
    Isende said:
    Elder said:
    @Isende
    Just speculation but normal mobs will never give you the challenge that a boss or raid could. I hope I'm wrong too but I couldn't imagine them making every kill quest in the game challenging. 
    Oh, I certainly wouldn't want "regular" mobs to be as difficult as boss mobs would be; but I'd still (like you!) love to have a bit more challenge than a faceroll!
    Shall we return to the days when getting a train of regular mobs usually meant a surefire corpse run  :D   Ah, the nostalgia!
    It'd certainly make us think!
    I'd definitely like to see something like that. Then again I'm the type of combat fan that wants it to be more or less realistic in execution. So visceral and quick paced but a risk to both parties.

    Rather than all 8 billion of these demonic creatures are steamrolled by 1 guy in a trench coat using a piece of string as his primary weapon.
    One guy in a trench coat steamrolling makes me think of the matrix
  • Bannith said:
    Isende said:
    Solarion said:
    Isende said:
    Elder said:
    @Isende
    Just speculation but normal mobs will never give you the challenge that a boss or raid could. I hope I'm wrong too but I couldn't imagine them making every kill quest in the game challenging. 
    Oh, I certainly wouldn't want "regular" mobs to be as difficult as boss mobs would be; but I'd still (like you!) love to have a bit more challenge than a faceroll!
    Shall we return to the days when getting a train of regular mobs usually meant a surefire corpse run  :D   Ah, the nostalgia!
    It'd certainly make us think!
    I'd definitely like to see something like that. Then again I'm the type of combat fan that wants it to be more or less realistic in execution. So visceral and quick paced but a risk to both parties.

    Rather than all 8 billion of these demonic creatures are steamrolled by 1 guy in a trench coat using a piece of string as his primary weapon.
    One guy in a trench coat steamrolling makes me think of the matrix
    Honestly... he probably could of done what I said with a string... kinda voids my point a bit lol.
  • I'm hoping because it's subscription based, we won't have to cater to "hand holders", and not make everything so easy in order to get people to play and earn money through cash shops, like many FTP MMO's.
  • I'm hoping because it's subscription based, we won't have to cater to "hand holders", and not make everything so easy in order to get people to play and earn money through cash shops, like many FTP MMO's.
    Steven has touched on this, I believe. The store will be strictly for cosmetics...not a pay to win type thing. They have also stated there will definitely be items that are legendary, meaning, not everyone can have everything. Some people will just have to deal with not having the "best", and that's okay.
  • I'm hoping because it's subscription based, we won't have to cater to "hand holders", and not make everything so easy in order to get people to play and earn money through cash shops, like many FTP MMO's.
    @Iscoed1815
    We know for sure that Ashes will be a subscription based model at ~$15 a month. You can reduce this cost down if you refer players to the game as you'll get 15% of their transaction costs (including sub payments). The cash shop will be purely cosments as @SaeyoPrayers has already mentioned. ^^
    The devs want Ashes to be a long term investment and possibly a franchise. They want to stay away from p2w because although p2w generates cash quick it's  not good for the health of a game long term - and Steven just hates p2w anyway *cheer* They are designing a game that they want to play too :) 
  • ArchivedUserArchivedUser Guest
    edited June 2017
    I'm easy, if it is not hard at the start they can add some viagra later!
  • GOAT said:
    I enjoy a decent grind, being a Lineage 2 Vet I can grind with the best of them. The industry has swung the pendulum to far to the no effort needed side though. It feels like Ashes is going to swing it back to a balanced state that non of us have experienced in the genre.
    Grinding with the best of them is what most of us have gotten accustomed to over time.  To to the nature of the game Ashes will become, yes there seems to be a good effort to swing things to a state where we have multiple paths to follow and not just those pesky dailies and dumbed down quests.  The choice will be ours. 
  • A solid sandbox does not need quests at all. Albion Online survives without.
  • I'm so ready for this thread to die. I keep getting how hard as a notification and it's taking my mind places.
  • ArchivedUserArchivedUser Guest
    edited June 2017
    Elder said:
    I'm so ready for this thread to die. I keep getting how hard as a notification and it's taking my mind places.
    *gasps and splutters*

    Should not have read that as I was drinking.
  • GOAT said:
    @WinterAssassin, so we were on the same server at one point. My main was MagicGoat. Best mmo ever made. It was also Stevens favorite mmo and alot of the dev team played a great deal of L2 so that was a big selling point for me on Ashes.
    : 0
  • @Eragale what's up :smile:?
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