Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Trade system
Interaction between guilds and allies
No free to play.
Open ever evolving world.
Everything I read and viewed made me aware that someone out there might know how to really make an engaging lasting game.
Watching lazyPeon's you tube on Ashes lead me to research what I could including the Devs.
And then there was/is the forever twinkle in Stevens eyes when he speaks about Ashes and bursts at the seams trying not to let all the secrets out!
How can a gal resist?
Honestly, what sold the game to me is quite difficult to explain properly. It’s not the graphics or the gameplay itself. I think the moment I got sold and bought into the hype was when I was reading the first entry in the blog, “A New Beginning” and the introduction video for the Kickstarter.
It summed up the way I feel about recent MMO’s very well and it helped me reflect what I enjoyed about playing MMO’s to begin with when I first started playing them. It helped me judge why I invested time into them. I didn’t enjoy an MMO based on how long or how easy the grind is to reach the max level or collect the shiniest armour. The reason I enjoyed MMO’s in the past was because in my opinion they had a real sense of community.
Modern MMO’s such as Guild Wars 2 or Final Fantasy 14 are good games but they don’t feel like they have a community I can make relationships with. The instanced maps just mean that any meeting I have is fleeting; most party members are quick to leave the group once they’ve finished their desired task and aren’t particularly interested in small talk and most conversations will only occur within the Guild or Free Company you’ve joined.
Tools which you can use for LFG in my opinion make the game easier to breeze through but they eliminate the whole process of talking to people and getting to know them.
I actually enjoyed the days I’d spend literal hours typing in the same message in a town just to organize a 15 player raid. It meant that those players I finally convinced to join would eventually become people I could rely on. It just felt like games had a much more engaging player base in the past but perhaps I’m just old and cynical now.
TL;DR
I read that the main design philosophy was making players interact and making it meaningful and based on the systems they’ve showcased it seems they might be able to pull it off.
I think this game will have real community that rallies around what they have worked to achieve. I can see long term friendships developing from the activities around towns and such.
I also like the attention crafting and commerce is getting. While not really my cup of tea, I know others really enjoy that aspect and those types of players are generally mature and decent and they will be a great benefit to the community.
Listening to Steven talk about what he wants the game to be; this really reminded me of when Brad talked about Vanguard so it is both good and bad.
The live streams throughout the KS campaign (which brokered the goodwill to increase my pledge).
I have devoured every scrap of information I could find in the past few months and my appetite just grows, AOC is the first MMO I have backed in several years and it was a no brainer on my part, simply take my money.
2. The quality and experience of the team he has recruited to date.
3. The fact that I could get in early in the community.
In regards to MMOs, it's AOC or bust for me. At least until I amass enough wealth that I can go the way of Steven and start my own project. :P
I had been looking forward to Everquest next and had been following it for years. This game seems to incorporate a lot of those same aspects.
The music.
Open world with open dungeons.
Immersion.
no p2w nor a must to play all the time to keep up.
I could keep going ^^ But what I have seen so far is giving me the right vibes. First thing I have ever backed early on kickstarter too so I have to bee positive
Looking forward to seeing more combat though.
On top of that, i i've been impressed with their design. I like how they are trying to make a sandbox that guides people down gameplay paths instead of just showing players the path. The node system sounds like a fun way for pocket communities to form in the game. The flagging system and death mechanic is really nice to me, i like how it encourages players to fight back and gets everyone involved.
Last but not least, it sounds like i will be able to play a lizardman with the tulnar race and i'm all about that.