Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Server size and server amount.
So Steven has said each server will hold 10k concurrent players.
We currently have 170k signed up so for safety sake I'm assuming based on this, we will have 20 servers to hold us all..
Fast forward 2 years. I estimate roughly 500k+ registered accounts.. Will they be putting 55+ servers, or will they increase the size of concurrent players per server?
We currently have 170k signed up so for safety sake I'm assuming based on this, we will have 20 servers to hold us all..
Fast forward 2 years. I estimate roughly 500k+ registered accounts.. Will they be putting 55+ servers, or will they increase the size of concurrent players per server?
0
Comments
PS: I want 100k players servers hahaha
What I don't get is why companies don't let players pick a server, create a character and reserve a name in the few months before a launch. Then when the pop reaches a certain point, cap it off and not let anymore players create on that server. Would help server stability, reduce queue times at release and spread players over servers. It also gives people a chance pre-launch to get their plan set and be ready to go.
Obviously not a perfect solution, but one that may limit common launch hicups
Whichever the case is astounding. In Pleistocene, when I played MMORPGs, if you had some hundreds or even 1.000 players at a time it was a huge success.