Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
At launch, we're all going to be tossed into a vast, open world, shrouded by a fog of war. Players will need to explore, in order to get a feel for their surroundings. Add to that, there will be different portals that players will enter the world through, that will be placed far apart from each other. Add to that, there is no quick travel. Only feet, and hooves, in the beginning,
While players explore, they will contribute to the node in their ZOI, just by doing the most menial of tasks. When a camp springs up, it'll be flavored in a way that tells you it's type. If you like the type of node, keep building it up. If not, players will move on. But players will follow their own interests, in this regard.
So, to get a whole region, much less a whole map, with all the variables that are intrinsic in such an undertaking, would be MASSIVELY time consuming. Granted, not impossible, but highly improbable. Though, I don't doubt that there will be those that will try what you suggest. Like I said, an interesting concept.
Had a second to think about it. Nope. Don't like that idea, at all.