Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Let's talk Mining!
ArchivedUser
Guest
There are quite a variety of ways to find ore and rich veins of minerals thoughout gaming history. What method would you like to see in Ashes? What do you like most about mining?
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Comments
From there, I also think they should be "static", at least until they're depleted, so that people could potentially fight or defend their claims to it.
A terrible example is the mining node system in World of Warcraft. There might be random/set locations, but they can be mined within seconds, then disappear. And somebody can literally swoop in and it's basically whoever clicks it first. It's a horrible system, and just makes people want to scream sometimes, unless you're the fastest person around.
And what's wrong with discovering things? In the real world, you have to dig up stuff to find out what's there. Or at the easiest, see a volcano explode or a hillside to collapse to see what's underneath...
Mining alters the landscape but balanced so that it is not a endless series of pits that get fallen into. Possible to uncover caves and so on while mining.
Random rabid rabbit attacks just because.
I love mining.
I'd prefer if Players could actually interact with the Ground & Dig where-ever we please ; any spot or area we suspect there might be something - please let us Dig : 3
(not like MineCraft though)
Both Static & Passive is fine. But Un-named, somewhat difficult to find, and hopefully a Randomizer in Re-spawn - Diverse & Sporadic would summerize it up
(really detest online-guilds when you can just explore - better experience)
Intrepid have mentioned that resources in Ashes will not be static. The decision for me is between highlighted and non-highlighted mining resources.
Like the herbology poll, I'd prefer mining nodes to not be highlighted, but to be easy to identify if you know what you're looking for.
Subtle but not impossible to find
Thoughts?
Players dig, construct, support and stabilize the mine. Considerable work of preparing resources above ground for below ground work and a team effort.
Chronicles of Elyria, which is in development is going along these lines.
Ever Quest Next also had semi-destructable environments to kind of do this too..
Dig the right amount and get hit a vein and find resources.
Dig not enough and find nothing.
Dig too much and unleash those from the under-realm!
Make a mine a collective effort, and a reasonable sustained return for a period, then there would not be a need for the surface scatterings of minerals!
A mix of both would be nice.
Keep gathering to gatherers xD
It would be a shame not to take advantage of the current development tools and animation capabilities and provide a basic solution.
To me, what would be cool for AoC is for mining to immersive yet rewarding. I want to talk to townsfolk and learn a little bit of the local mine. What precious metals and stones are commonly found in it. I like a little warning of what nasties have set up camp in the mine, so I should be ready for it.
I would love to get the feeling of excitement of weapon in one hand, torch in the other and my pickaxe on my back as I enter the mine.
It would be nice if ores are in veins instead of lumpy nodes like what a lot of MMOs do. It would be lovely if ores are character-specific and not a tap-and-it-disappears-for-all-players system.
It would be really, really cool if I defeat a boss in a mine, and the local town's mining industry is restored, giving me additional ore as a reward. It would be awesome if I build a reputation with various miners such that if I have helped them multiple times, they will write a letter to me if their mine is in trouble again.
https://ibb.co/k6oZ05
Skyrim style ones would be alright for an MMO, I just hated their locations, how you walked around and they were just there being ugly.. Inside a mine shaft or cave would be good.