First I want to state that this is both a discussion and a question into possible plans for the game. First off the resource gathering, will it be on open worlds with the rarer materials being in more difficult places and/ow will their be mine type areas with strong enemies and even rarer materials or what do you think the gathering process should involve? Processing, you have said the facilities will be available in cities but will they also be available for player housing? Do you have plans for special processing facilities is dangerous areas and/or dungeons? Crafting, for this I am not going to ask all the questions I want to as they are to specific so I will stick to generic questions. You have said that crafting should be a commitment but does that mean that the crafting will be harder while the material gathering is easier? Since you also seem to believe so strongly that crafting masters should be in high demand but will you have weapons and gear that will always be in demand even for the most dedicated of players? What I mean by this is do you plan to have weapons that will take the weeks or even months effort will a entire guild working to get the items just to make it something that people will dream of other than just being in a guild with a large hall that you will always dream of and is worth the time of everyone that was involved?