Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Combat
i am very curious to see more information on the combat as I am sure many of you are.
we have had a glimpse of the Mage and some skills it holds which seems very interesting in terms gonna the utility of the skills that we have seen.
what sort of diversity are they going to give each class how will they be designing the gameplay of them.
is summoner going to be doing pet animation skills or have multiple creatures at once and be defenceless without them.
will the creatures just be a addition but ultimately your skills is what will count
what sort of utility skills will bards have how essential will they be.
will you need a specific hard to be able to kill a world boss because of that specific skill augmentation
how will the combat play will it be fab target first person.
will the skills be aimed skillshots or just target person and cast.
will there be a sense of skill required when navigating targeting in combat.
how skill based will pvp be knowing your cooldowns
knowing what skills to cast in every situation how to react to a specific cc skill or combo.
will this game be able to handle large scale combat as we all know other games do not do well in handling large scale combat you get rendering issues and large scale drop in fps
we have had a glimpse of the Mage and some skills it holds which seems very interesting in terms gonna the utility of the skills that we have seen.
what sort of diversity are they going to give each class how will they be designing the gameplay of them.
is summoner going to be doing pet animation skills or have multiple creatures at once and be defenceless without them.
will the creatures just be a addition but ultimately your skills is what will count
what sort of utility skills will bards have how essential will they be.
will you need a specific hard to be able to kill a world boss because of that specific skill augmentation
how will the combat play will it be fab target first person.
will the skills be aimed skillshots or just target person and cast.
will there be a sense of skill required when navigating targeting in combat.
how skill based will pvp be knowing your cooldowns
knowing what skills to cast in every situation how to react to a specific cc skill or combo.
will this game be able to handle large scale combat as we all know other games do not do well in handling large scale combat you get rendering issues and large scale drop in fps
0
Comments
Many of them can't be answered 100% because we don't know that much of the game, but have theories about it. World bosses will have different unique parts in it, so i guess there will be something to think about before going in.
We also know that there are a lot of combination between each class set, but we dont know what weakness or strong sides of each class combination.
There was a discussion part about tap or skill landing gameplay, but don't know actually if there was a concluded information about that. Last time I looked there was no conclusion on that
Not a lot of answers for your questions yet but don't worry we'll learn more as months go by. ^^
https://forums.ashesofcreation.com/discussion/33023/information-class-and-skills#latest
This might help a little