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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Player run taverns
Ok am I the only one that is mad most mmos don't have some sort of ability for players to build and run actual shops that are actual buildings in towns. I think it would be cool if there was the ability for people to rent out or build shops in towns like taverns or food stores. I mean the food and drinks that come from the places should be better than the food found in loot.
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Planning would play a major role, your guild / cooks have to store sufficient goods for continuous cooking / baking yada yada. If not, they don't make any profit, go figure..
This whole "tavern run by players" idea might be something for later stages of the game. Food bought from Guild A's tavern might give distinctive buffs / status that other guilds / Nodes don't offer.
Thoughts?
~ Zention
Planning would play a major role, your guild / cooks have to store sufficient goods for continuous cooking / baking yada yada. If not, they don’t make any profit, go figure..
This whole “tavern run by players” idea might be something for later stages of the game. Food bought from Guild A’s tavern might give distinctive buffs / status that other guilds / Nodes don’t offer.
Thoughts?
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Doesnt even have to be distinct buffs, you just need the food for buffs in general. Like in ESO you need food buffs, but if you havent done the skill yourself you gotta by your food. From the sound of it, professions are gonna take a long time, so becoming a masterchef might take a while. Giving those who are it a little extra is fine :)
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If a city is large enough so there no nearby town to travel to (for cheaper food), then it will probably have room for two taverns anyway ;) But theres always the problem of one guilding taking over every tavern in a large city (but isnt that part of the game?).
Guild A is the biggest food producer with the best buffs so it sells the food for ludicrous prices. For a while things are good for them.
Guild B isn't as far along and has slightly less awesome perks with their food but they severely undercut Guild A. People decide buying lots of far cheaper and only slightly less potent food is a better deal so they bring their business there.
At this point a few things could happen. Guild A could move to a new area that is far enough for the travel to not make Guild B's food worth it. Guild A could also lower their prices or offer the same less buffed food for the same price or cheaper. Guild A could wage war against Guild B until one side loses and moves. Guild A could pay/bribe Guild C that consists mostly of fighters to take out or harass Guild B to the point of moving. Guild A could hire Guild C to defend the lands where the food supplies spawn in and prevent Guild B from getting to them. Guild D could enter the scene with even less buffed food for ridiculously low prices and put both A and B out of business.
Any of those outcomes make for a great story and that should be the point of MMORPGs, creating great stories.
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Player housing, Games like Rift with its Dimensions makes it easy for players to turn their housing into a tavern. This has been done in player housing for guilds and single players for years now. In FFXIV there are Free Companies (Guilds) that have their housing built up to look like a tavern. There are also player owned houses that do the same. I'm sure its the same in other mmos like Wildstar and TOR anad I'm sure that in TESO there are players who are also going to make taverns with their housing. Star Wars Galaxies had player run taverns and shops that players created from scratch and in that game you were able to build an entire player run city.
Why would this be hard?
I mean, that sounds great, but you would need a good AI system, almost like dwarf fortress for that to happen and I haven't seen a game do that.
Relying on players to support your business will be tricky, but still, hope it turns out great.