Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
They look good. Unbounded artistic flare, but still within the realms of functional feasibility.
From a weapon makers perspective mass kills....but also kills speed and control.
So the best performers have the mass only where its needed.
Potion launchers I am not sure on as its an alien concept to me.
I understand throwing grenades.
Perhaps they would be practical for extreme range.
Much like a trebuchet for long range bulk AoE.
:thinking:
Seemingly some type of Bard?
Plus shaders these days enable sparse files that can fill in the blanks, only when the LOD to that level is required.
So you wouldnt necessarily need 100 full size files for the detail of 100 armour sets if there were 10 levels of upgrade and you wouldnt need a level of detail any greater than your screen resolution could differentiate vs distance.
So that's a maybe?
Here is example of sound: https://m.youtube.com/watch?v=hNm-SkZ33Ds
And a nice thick flat edged broadsword... chopper style.
Not here for finesse, I'm here to cut down the front line.