Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
PVE vs PVP armor
ArchivedUser
Guest
I couldn't find anything on this in the forums, if it is stated please direct me to it! =D
I was wondering if anything has been said about the armor and how they are going to do this in regards to PVP and PVE.
I hope they stick to one format and stay with it...RIFT suffered greatly from this and people went nuts depending on which side you were on when they changed over. PVP had their own set, and PVE had their own set...then the combined it into one..which PVE won out...oh the crying that went on.....
I'm all for making armors(one set) usable for each type of play. I'm not a raider...I would rather be beat with stick than go into the same dungeon and kill the same mobs and boss over...and over...and over....AND over.........again. I love the battlegrounds, because while it's the same objective most of the time...the human element (us) makes every game unique and different each time.Rift did a great job in doing the same battleground, but with different scenarios, even if it was just three variants. I hope the design teams thinks long and hard about this.
Thoughts?
I was wondering if anything has been said about the armor and how they are going to do this in regards to PVP and PVE.
I hope they stick to one format and stay with it...RIFT suffered greatly from this and people went nuts depending on which side you were on when they changed over. PVP had their own set, and PVE had their own set...then the combined it into one..which PVE won out...oh the crying that went on.....
I'm all for making armors(one set) usable for each type of play. I'm not a raider...I would rather be beat with stick than go into the same dungeon and kill the same mobs and boss over...and over...and over....AND over.........again. I love the battlegrounds, because while it's the same objective most of the time...the human element (us) makes every game unique and different each time.Rift did a great job in doing the same battleground, but with different scenarios, even if it was just three variants. I hope the design teams thinks long and hard about this.
Thoughts?
0
Comments
For example, the PVE gear for dps classes will most likely focus on damage because the healer and tank will make sure they survive. In PVP situations you dont always have a dedicated healer so if you build just for dmg you simply wont survive.
Some gear might be effective for PVE and PVP but I highly doubt that one set will suffice for both.
The latter half of what I wrote is merely my speculation.
I honestly think that the one armor being the best a basically everything would be the way most of us would like it.
Despite my first MMO being on a Tablet/Mobile Device, I DID experience what it was like to just find & earn your own gear. I remember that feeling when you pass by a Player, and you can tell that Player hunted for that Armor, because hardly anyone knew about it / hardly anyone knew where to find it - and i miss that feeling ; it makes you feel as though that there are other Secrets within the Game & encourages you to explore it. And I never got that feeling from the term, " PvP Gear " . I find it to be utterly pointless to have 2 different sets of gear in your inventory - knowing that if someone else engages you with their PvP Gear on, and you don't have on yours - you're are screwed
And since there's going to be a ... " Weight Mechanic " , that's even more reason not to have it
And personally, it emphasizes the idea that Intrepid Studios stated a while back, they said ...
" We want ' Skill vs Player/Gear ' to be a thing "
( i paraphrased it - that wasn't exactly what they said )
If Player(s) are discourage to challenge another Player because of Level, then the PvP-Activity might not be as Prominent. But if a Player does " accidentally " challenges a high-level without them being able to see their level, then it might ...
" be-a-thing " too. in short, level shouldn't be the sole-definite factor in deciding the victor ( hence Skill vs Player/Gear ... regardless of Level - but to an extent ).
Basically, if the Lower-leveled Player " accidentally " challenges a high-level, there should be a chance for that Low-level to win ( but to an extent ) too.
Additionally, it might make the PvP-System kinda interesting xD
(might balance more ? maybe not ?)
And although some Players might be able to identify another Player's Level by glancing at Armor ... who's to say there won't be a variety gear-sets to be found & crafted for each level ?
Example:
For Levels 1 - 2 Gears, there be might 50 - 100 sets of gear to be found and/or crafted. Along with its Variations. Plus, each gear could be ... " Upgrade / Enchanted " to rival some other Higher-Lvl gear sets ( but to an extent ). And if the Crafting is in-depth, each piece of gear's stats might drastically change based on the what type of Crafting Material(s) you use, how you fused the materials, and what kind of magic you used to enchant it with, and so much more.
Such as Enchanting Armor might neat, but enchanting the Base-Crafting Materials could be even more interesting
( could lead to a whole new " Palette of Gear-Sets " )
The answer is no. There won't be separate PVE vs. PVP gear (i.e. no special PvP related gear attributes), but, as mentioned by the others, players focused on PvP will probably make their own pvp oriented gearing choices.
It didn't matter to me either way, but I just want them to pick an option and stick to it, and not change it a year down the line...then everyone goes bonkers over their decision. Thanks!
Considering this game is one that depends on both PvP and PvE working together and/or in conflict with each other for the world to progress, having two separate armors or gear would defeat the purpose of combining the 2 styles of play. After all if you are out in your a farming gear and get attacked you don't have the time like Clark Kent to dodge into a phone booth to change clothes.
Having some special shirt that gives you additional mining/gathering speed or similar is ok, but different sets for PvE and PvP is ridiculous. One set for everything or no set, my opinion.
Like wow now you can be a on top hardcore pve player and just have a 10% advantage against someone without gear in (instanced) pvp.
But if gear doesn't make sense in instanced pvp, i think you will get bored really fast cause a upgrade is always fun.