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PVE vs PVP armor

I couldn't find anything on this in the forums, if it is stated please direct me to it! =D
I was wondering if anything has been said about the armor and how they are going to do this in regards to PVP and PVE.
I hope they stick to one format and stay with it...RIFT suffered greatly from this and people went nuts depending on which side you were on when they changed over. PVP had their own set, and PVE had their own set...then the combined it into one..which PVE won out...oh the crying that went on.....
I'm all for making armors(one set) usable for each type of play. I'm not a raider...I would rather be beat with stick than go into the same dungeon and kill the same mobs and boss over...and over...and over....AND over.........again. I love the battlegrounds, because while it's the same objective most of the time...the human element (us) makes every game unique and different each time.Rift did a great job in doing the same battleground, but with different scenarios, even if it was just three variants. I hope the design teams thinks long and hard about this.
Thoughts?
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    I'm not sure about needing to carry different sets of gear everywhere. Maybe some other method to specialize your PvP skills build would be preferable.
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    The Devs said that they want all the gear used to be usable in both PvE and PvP. I'm sorry I don't know specifically which places they mentioned it.
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    Fairly certain that armor is simply armor with this game. One set to rule them all.
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    It is possible that while participating in PVP or PVE, certain stats could be valued more than others. For example you might want more defence in PVP so you are more likely to escape if you get overwhelmed by a surprise attack. This could lead to players having separate armour anyway. I can't think of an ideal solution to this problem though...
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    There will not be strict PVE and PVP gear but that doesnt mean you can rock one set and be succesful in both. 

    For example, the PVE gear for dps classes will most likely focus on damage because the healer and tank will make sure they survive. In PVP situations you dont always have a dedicated healer so if you build just for dmg you simply wont survive.

    Some gear might be effective for PVE and PVP but I highly doubt that one set will suffice for both.
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    The game combat system will have a trio mix they said that they want skill, gear, and level all to take part in it. but all be an equal mix if they can. I assume gear will mean a lot but not much at all when it comes to fighting "item level" differences where skill will have a higher exponential growth and level will have an exponential decay as you rise because the cap on level gets met a lot quicker than the cap on skill.

    The latter half of what I wrote is merely my speculation.
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    As long as they don't do what Tera did, start with specific PvP gear that you had to earn and then nerf the shit out of PvP gear so that all the PvE queens didn't have to farm PvP points to be any good in PvP. Got quite upset when my max lvl PvP set ended up on equal footing with the highest grade PvE set.
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    I do not feel should be any need for pvp vs pve sets. I love playing a game I can get immersed in and honestly having to grind for two sets of gear that should both function in combat situations is no fun.
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    I believe Steven said that there won't be a specific PvP or PvE gear, but there will always be this group of elites who want to find the 'perfect' gear to win everytime.
    I honestly think that the one armor being the best a basically everything would be the way most of us would like it.
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    ArchivedUserArchivedUser Guest
    edited July 2017
    Armor is armor, Gear is gear, there is no gear that works better for one than the other. This was confirmed in several live streams. Separate pieces for each is a themepark mechanic meant for battlegrounds. Ashes won't be doing that.
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    This thread is the spark that caused me to create the encumbrance thread. That thread told me/us that equipment will have weight. so carrying around another complete set of armor may be impractical (especially if you want to carry anything else or bring back the 'phat lootz' from your travels). I can however see carrying say an extra weapon or maybe different jewelry but in general, if there are armor differences, you very well may have to decide when leaving your home to adventure if you are going to be PvPing or PvEing.
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    ArchivedUserArchivedUser Guest
    edited July 2017
    I personally never liked the term ... " PvP Gear " / " PvP Armor " . It'll split the Community as a whole - Separating the PvP Fans & PvE / RP Fans. And it made Getting Gear chore.

    Despite my first MMO being on a Tablet/Mobile Device, I DID experience what it was like to just find & earn your own gear. I remember that feeling when you pass by a Player, and you can tell that Player hunted for that Armor, because hardly anyone knew about it / hardly anyone knew where to find it - and i miss that feeling ; it makes you feel as though that there are other Secrets within the Game & encourages you to explore it. And I never got that feeling from the term, " PvP Gear " . I find it to be utterly pointless to have 2 different sets of gear in your inventory - knowing that if someone else engages you with their PvP Gear on, and you don't have on yours - you're are screwed

    And since there's going to be a ... " Weight Mechanic " , that's even more reason not to have it
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    ArchivedUserArchivedUser Guest
    edited July 2017
    iLician said:
    " The game combat system will have a trio mix they said that they want skill, gear, and level all to take part in it. but all be an equal mix if they can. I assume gear will mean a lot but not much at all when it comes to fighting "item level" differences where skill will have a higher exponential growth and level will have an exponential decay as you rise because the cap on level gets met a lot quicker than the cap on skill.

    The latter half of what I wrote is merely my speculation. "
    What @boogis said in his ... " Full-Loot Discussion " is something i liked - He said that he would prefer if Players couldn’t see other Player’s Level, it might be irrelevant to what you said, but I like the thought of it.

    And personally, it emphasizes the idea that Intrepid Studios stated a while back, they said ...

    " We want ' Skill vs Player/Gear ' to be a thing "
    ( i paraphrased it - that wasn't exactly what they said )

    If Player(s) are discourage to challenge another Player because of Level, then the PvP-Activity might not be as Prominent. But if a Player does " accidentally " challenges a high-level without them being able to see their level, then it might ...
     " be-a-thing " too. in short, level shouldn't be the sole-definite factor in deciding the victor ( hence Skill vs Player/Gear ... regardless of Level - but to an extent ).

    Basically, if the Lower-leveled Player " accidentally " challenges a high-level, there should be a chance for that Low-level to win ( but to an extent ) too. 

    Additionally, it might make the PvP-System kinda interesting xD 
    (might balance more ? maybe not ?)

    And although some Players might be able to identify another Player's Level by glancing at Armor ... who's to say there won't be a variety gear-sets to be found & crafted for each level ? 

    Example:
    For Levels 1 - 2 Gears, there be might 50 - 100 sets of gear to be found and/or crafted. Along with its Variations. Plus, each gear could be ... " Upgrade / Enchanted " to rival some other Higher-Lvl gear sets ( but to an extent ). And if the Crafting is in-depth, each piece of gear's stats might drastically change based on the what type of Crafting Material(s) you use, how you fused the materials, and what kind of magic you used to enchant it with, and so much more.

    Such as Enchanting Armor might neat, but enchanting the Base-Crafting Materials could be even more interesting   :p
    ( could lead to a whole new " Palette of Gear-Sets:D )
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    Balrog21 said:
    I couldn't find anything on this in the forums, if it is stated please direct me to it! =D
    I was wondering if anything has been said about the armor and how they are going to do this in regards to PVP and PVE.
    I hope they stick to one format and stay with it...RIFT suffered greatly from this and people went nuts depending on which side you were on when they changed over. PVP had their own set, and PVE had their own set...then the combined it into one..which PVE won out...oh the crying that went on.....
    I'm all for making armors(one set) usable for each type of play. I'm not a raider...I would rather be beat with stick than go into the same dungeon and kill the same mobs and boss over...and over...and over....AND over.........again. I love the battlegrounds, because while it's the same objective most of the time...the human element (us) makes every game unique and different each time.Rift did a great job in doing the same battleground, but with different scenarios, even if it was just three variants. I hope the design teams thinks long and hard about this.
    Thoughts?
    Is this what you were looking for?

    The answer is no. There won't be separate PVE vs. PVP gear (i.e. no special PvP related gear attributes), but, as mentioned by the others, players focused on PvP will probably make their own pvp oriented gearing choices. 
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    Simply put, there is no different gears for PVP and PVE. 
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    @AutumnWillow, thanks so much for that link! 
    It didn't matter to me either way, but I just want them to pick an option and stick to it, and not change it a year down the line...then everyone goes bonkers over their decision. Thanks!
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    They said there will be no  difference in PvP and PvE gear.  

    Considering this game is one that depends on both PvP and PvE  working together and/or in conflict with each other for the world to progress, having two separate armors or gear would defeat the purpose of combining the 2 styles of play. After all if you are out in your a farming gear and get attacked you don't have the time  like Clark Kent to dodge into a phone booth to change clothes.


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    I would like to see pvp gear that specialises in set sporting grounds like stadiums or coliseums. Im not saying making them entirely useless everywhere else but if this gear is taken into pvp or raiding scenarios, then there should be con of taking that step. Same with raiding or pve gear. Perhaps it should be way more expensive to maintain the gear when its not its recommend environment or conditions, much more expensive repairs? Just some sort of balance so its all viable in its true nature.
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    You're still missing the point.   This game is going to be based on skill not on the highest level of gear a person owns.  PvP and PvE feed or rather work of each other for this world to evolve.  The arenas  are a small added part of entertainment for the game.  Once you start making uber gear for one facet such as PVP then you have to do the same for raid and pve gear.  It's a never ending game of balance.  

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    yes, it would be sucks if we could see players lvls. its so unnatural, its like stick you diploma to your forehead so that everyone see you are bachelor of science.
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    Completely against the idea of having separate sets for different activities.

    Having some special shirt that gives you additional mining/gathering speed or similar is ok, but different sets for PvE and PvP is ridiculous. One set for everything or no set, my opinion.
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    ArchivedUserArchivedUser Guest
    edited January 2018
    That's my opinion too, I do not like having a set for PvP and a set for pve. Give me one set for all. As for gathering or processing leave it to an item like a pick out hammer or forge to give bonuses.
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    Think equalized gear should be implemented in Arenas.(Scaled)  If not then person with better gear will have an edge and in a competive environment like arenas it makes a huge difference.  Can be done without having two sets of gear.  Making an arena and just putting toons in there without someform of gamebalance mechanics kind of ruins that aspect of the game.
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    Think equalized gear should be implemented in Arenas.(Scaled)  If not then person with better gear will have an edge and in a competive environment like arenas it makes a huge difference.  Can be done without having two sets of gear.  Making an arena and just putting toons in there without someform of gamebalance mechanics kind of ruins that aspect of the game.
    I'd argue that taking away superior gear players work hard to get would ruin the PvP for them.
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    Think equalized gear should be implemented in Arenas.(Scaled)  If not then person with better gear will have an edge and in a competive environment like arenas it makes a huge difference.  Can be done without having two sets of gear.  Making an arena and just putting toons in there without someform of gamebalance mechanics kind of ruins that aspect of the game.
    Yea, I have to agree with @Ravudha . The point of arena is to be at your best and so that means you come in with the best gear. If people are going to participate in sieges with their best gear that isn't scaled, I fail to see why arenas should be any different.
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    Well just winning cause you have better gear in ARENAS does not sound to meaningful.  Been in situations were we were the better team but other team won cause of gear.  
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    Well just winning cause you have better gear in ARENAS does not sound to meaningful.  Been in situations were we were the better team but other team won cause of gear.  
    Gear should matter a bit but not to much. If you are really dedicated towards getting high rating your also about your gear.

    Like wow now you can be a on top hardcore pve player and just have a 10% advantage against someone without gear in (instanced) pvp.

    But if gear doesn't make sense in instanced pvp, i think you will get bored really fast cause a upgrade is always fun.
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    One set for all is my preference, it's easier to manage, doesn't clutter up your bags or restrict you from doing different activities fairly effectively.
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    I think having 1 set is enough it makes gathering materials for armor more rewarding, I just don't see the point in separate armors for PVP and PVE especially if you are out in the wild fighting mobs and all of a sudden players attack (just an example) so you think they will just let you swap every armor piece so you can fight properly ?
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