Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I don't think I would ever see that when somthing is at stake, like all the minerals that person had just gathered for instance. They would just stab you and take it not wanting much of a fight back.
But really making a map and just putting toons in their without some gear regulations will make huge pvp game balance issues a serious headache. Intriped Studios said that they were going with just one set of gear. Guessing they are working on some system just have not heard to much about it.
So only having one set of pve gear has been confirmed.
Will different races have different base stats for identical class?
Considering they're going for a more freeform, dynamic PVP experience where you attack other players nodes and raid caravans, I think that PVP should simply be a means to secure PVE resources, and to split the two would be downright silly, a tank should be a tank in PVE and PVP, and a healer should be as effective at healing in PVE battles as well as PVP ones.
If you try to seperate the two with arbitrary statistical differences, you get a huge problem when it comes to balancing the two, instead, PVE should feed into PVP activities, pure PVPers should profit from PVP, to pay PVE focused players for their equipment, such as either being bandits and taking resources they need to make stuff, or by being bankrolled by PVEers to supplement their ranks.