Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Potions
ArchivedUser
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What sorts of Potions would we like to see in-game ? My first thoughts are potions similar to the Final Fantasy Series , but i think we can think of something better
Maybe some Dark / Witchcraft Potions ?
Maybe some Dark / Witchcraft Potions ?
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We're talking other kinds of magical potions too - like witchcraft (: 3)
(not literally, but to have a more immersive feel)
Devs did say this MMO is a High-Fantasy, right ?
Have you ever seen a Magical-Bazaar ?
And I don't mean to pick on "potions" either. It could be scrolls or food or items. Anything that I'm forced to make room for on a hotbar or suffer the consequences of not doing so.
Ah definitely understand what you mean now
Maybe potions could slow the rusting process of weapons and armours
Maybe some mounts may be feeded some potions, specific to their individual kind, and making them move faster, carry more weight, develop NOS farting....
You could also think of potions that makes you replicate particulare animal noises (or that produce sounds alike upon breaking), thus attracting monsters
Oh, my character will become so rich in making potions....
Even better ... " When Science meets Magic " - how would that " turn " out, yeah ?
My bad, I could probably have explained better.
What I mean by potions "replacing a class" can be demonstrated well from the bard class. This class (from the info we've gotten so far from live-streams) will be able to provide some HoT, mana healing and some buffs. So, when I say that potions should not replace a class, I basically mean that a HP potion should not be able to give more/better HoT than a bard. Or that a potion should not give such a buff that the same buff from a bard is less worth. Or that a mana potion can heal more mana than the bard can.
Hope I explained myself better this time
After doing some research, i think i know what you mean
After re-reading your post, I was hoping for something more diverse than just immunity tbh. But that kind potion will make the Game Break itself
Not the HP/MP potions Xp
i for one hope there are no potions of any kind, even if there are, i won't ever have, use or buy any....hated potions since 1999 #EQ, but...to each is own, not like if they have things in the game i don't like but feel are necessary i can't just go play somethin else....
That bad on Potions ? Guess I'll check those out. What other MMOs had that issue. I wouldn't mind exploring
This would both allow a large number of potions to be useable yet would also need to be setup for the situation, eg. non heals classes may prep heal potions when soloing, when grouped switch over to utility.
As far as whether I think potions are actually a good idea or not i'm on the fence, I like a "simple" life without needing to overthink things too much or grow extra fingers, although at the same time I do like making a profit where a profit is available.
There's many series that have their way in depicting "Magical Potions"
When i think of " Potions ", i think of Harry Potter & Final Fantasy.
Including a few other Fiction Entertainment i can't think of at the moment.
Personally, Potions to me means ....
" its a temporal fragment of Magic your able to use, but not abuse - each with it's own Special Requirement(s) "
Despite how (extremely) vague that is, I'd say yes. But there's more to do with it
I hadn't consciously thought of them this way; but I think you have a very good point and I'm in agreement. Having played many games I have seen this happen over time where you have inventory and hotbar clogs. You make a convincing argument and have won me over.
Like musky wine
A pinch of dill
And dash of brine.
A devil's belly open, torn
Spills forth sulfur, fire, and peppercorn.
Sweeten with a child's laugh,
Let them not to close
Lest they breathe their last.
Dredge forty nights in a fetid well,
And unleash the brew for pickled hell.
As for kinds of potions something like a mimic potion would be cool where you can copy the look of another character. Lots of fun things can come from that.
( the part Bold is what i truly hoped for though )
. However, the important part of having more Variety of Potions ... is to make them very distinct in abilities - completely different in fact. And they won't be abused.
In addition to what @Wizard_Beard said in his post
(Hence: If you are carrying a Sword, Staff and Shield, etc ... let it be seen. As opposed having an Another Set of Armor in your pocket ~.~ )
However, if the Vial is small , and can be hidden - then it won't be seen )
Exactly , Potions are much more than just HP & MP Restorations tbh
Similar to this Video-Link below
https://www.youtube.com/watch?v=CdxriZkkWDw