Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
first look of the game
ArchivedUser
Guest
I realy like all of the Ideas for this game and can't w8 to play it. I hope it's like nothing I have played before, and by the looks of it I think this will be something really different than all the rest of the ruined games that was on the top. I like the idea of building things on our on terms and creating the whole history. I really have nothing to complaine about! hope it's as awesome as it sounds. kredz to all the creators hope to hear more from u guys.
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Comments
Welcome @Faraoed! Hope you have a great ride on the hype train!
Feel free to ask us if you have any other questions about the game!
( but rather the opposite )
Because ... " sooome " Forum Members have fantastic ideas hoping that Devs take notice
have fun.
Although, World of Warcraft has focused on the accessibility of the genre and in doing so lost the immersion factor of what it takes to have the RPG factor.
I think many other releases such as Archeage, Rift, Tera, Aion, and many others have all been much better than World of Warcraft in many respects, but have scared off many crowds for decisions made from development, marketing, or just lack of thought behind endgame.
Steven has all the ideas and experience through playing MMOs to have come up with a really wonderful overarching game mechanic. I'll be watching (and testing), to really see if concerns of endgame and accessibility are being properly addressed.
To truly feel that you step foot into an open book and explore a massive world is always the best days of any MMO, the question is always how entertaining that world can be after you've explored every nook and cranny of the world. I know that in this world the idea is that it can change, but players aren't going to sit around waiting for that to happen, they need to be invested in the community way before that sets in.
World of Warcraft may be a very simple MMORPG, but the shear ease and accessibility of the game has made it a genre leader for decades. It's the ease for a community to play together in relatively simple content, that has kept it in that position. For many it's not the game-play that keeps players returning, it's the people they play alongside.
AoC's attention to community driving mechanics is the cornerstone of what COULD make this game beautiful in every way (and I really hope so). The community itself being the true lure for others to come flocking to it's banner. Given the right tools, enough content, and a real will to work together - it is indeed us, the player base that will really drive what AoC will be. It doesn't need to be an "anything" killer, it just needs a community that welcomes more and more to join in something creative, immersive, and engaging.