Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
How far is too far for movement abilities?
Some classes are bound to have abilities which allow them to travel some distance, whether its a teleport, jump or dash. The question is, what should this distance be? Each class should have a distance reflective of the role (assuming they get one) but when does it go from utility to something that they shouldn't have access to?
For example, as of right now, the fighter has the ability charge. If the ability range is too small its not practical but if its too far it would be unbalanced.
So, for you, how far is too far?
For example, as of right now, the fighter has the ability charge. If the ability range is too small its not practical but if its too far it would be unbalanced.
So, for you, how far is too far?
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