Greetings, glorious adventurers! If you're joining in our Alpha One spot testing, please follow the steps here to see all the latest test info on our forums and Discord!
Options
How far is too far for movement abilities?
Some classes are bound to have abilities which allow them to travel some distance, whether its a teleport, jump or dash. The question is, what should this distance be? Each class should have a distance reflective of the role (assuming they get one) but when does it go from utility to something that they shouldn't have access to?
For example, as of right now, the fighter has the ability charge. If the ability range is too small its not practical but if its too far it would be unbalanced.
So, for you, how far is too far?
For example, as of right now, the fighter has the ability charge. If the ability range is too small its not practical but if its too far it would be unbalanced.
So, for you, how far is too far?
0
Comments