Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Either be proactive, move along or pay the price of a ticket.
Count shineys as I move on.
Doh.
You wouldn't be the one counting if that were the case XD
I would probably watch - hopefully while streaming.
I imagine it would all depend on the server I'm on, how prevalent PvP combat is, how they are flagged and how effective corruption feels.
I'd sit back and ejoy the show, hidden, ofc
and if it's a trap, I'll just become invisible again. lol you thought you could trap me?
whatever I'd have fun trying
A lot of people would say this is immoral, but in an a world yet to be civilized it's about survival, and as a rogue I would be silly not to use my gifts!
Realistically, if one is intent on killing the other then I may step in because revenge doesn't solve the problem. Beyond that however since I don't know either person, I really don't have the right to be the judge.
I believe that somewhere they said that gathered material could be dropped in pvp
- A non-combatant who dies suffers normal penalties, which include experience debt, durability loss, as well as dropping a percentage of carried raw materials.
- A combatant who dies suffers these same penalties, but at half the rate of a non-combatant.
- A corrupt player suffers penalties at three times the rate of a non-combatant, and has a chance to drop any carried/equipped items based on their current corruption score. This includes weapons, gear, and inventory items.
- After death, players respawn at random spawn locations.
Source: my awesome postBrother in arms such as us are rare as gold dust, I tell you.