Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Being a long time Aion player (still playing it), Ulties just as in many games are meant to be used as game changing abilities. Just for that perfect moment of changing the course of a battle. Yes, I agree with @Eragale that they can easily be abused, but they are also very much needed, as you have hinted to.
The term " Ultimate " in video games always makes me feel cringe inside ; it reminds me of Tekken & Street Fighter, it gets predictable. Whereas Super Smash Bros ... competitively, you'll never see Ultimates ( only Specials ) and thus, more creativity in Skill / Ability Combos
Despite this being an MMO .. it'll definitely bring the possibility of their being a Meta ... or rather somewhat, depending on how its executed. But its simple, when i hear the Term, " Ultimate Ability " it'll obviously be something i should " squeeze " into my other re-occuring abilities - mainly because it'll do more damage.
Bright side is, its Pre-Alpha & PAX ... so they might consider keeping it.
( hopefully not )
Lols, they most likely will have positive feedback from it because ... well PAX is the earliest gameplay anyone is going to get - the FeedBack will be good because Players can finally have a " Feel " of Combat
(Hence: decreasing the chances of "Ultimates" staying ... but that will ultimately be decided on how its executed ... no pun intended )
3. One possible option would be to not allow "double-combos" like tank/tank. Have the secondary class be different from your primary class and balancing hybrids becomes a bit easier because you aren't quite as bound to min/max as much.
And you have to balance the endgame around those min/maxers or else it becomes too easy for the more "competitive players".
2. I am not sure I would want to go that far. Doubling down on your archetype should be an option for those who just want to do and be what they originally chose. Forcing people to hybrid seems wrong.
There will always be min/maxing. Someone will eventually find the "best" primary/secondary combo for anow archetype. The best way to balance out min/maxing is to make it so that how much damage you do doesn't always determine if you win a fight. Strategy and coordination should be more important. So if a team of min/maxers attacked a team who are well synergied with each other and better at strategizing then (all other variables equal) the min/maxers should lose or have a hard pressed time to win.
That's how I think it should work at least