Active dodge/block.
ArchivedUser
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do we think everyone should be able to actively dodge/block.
or do we want blocking and dodging to stay with the tab targeting system and be % based
In my opinion i think combat is better with active blocks, active dodges, and no % based mechanics except for crits(taking crit % bases away means getting head shots or weak points) which i'm ok with but can settle for both. i also think blocks should be tied to shields exc. and dodging to anyone using at least medium or lighter armor.
im just tired of this lazy % based block/dodge. all you do is stand in place.
thoughts? ideas?
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Though Im not sure about the mechanical aspects of the damage mitigation, I just like the idea of how it would look.
In trying to be objective, I can see where both have their merits but I would prefer % based block/dodge. I agree that tying it to shields could work but I'm also sick of active blocking meaning everyone in PvP using shields. I really hope for more diversity than that.
The devs want players moving about the field of battle.
But, it's an RPG, which means there has to be a way to increase dodge and block effects as you build your character.
try vindictus.(true action combat) i can solo end game raids with no more than 2 hands.(take note being able to do that takes practice.)
https://forums.ashesofcreation.com/discussion/32623/reticle-mode
(and ur post is further than 8 pages back. aint no one going back that far. dead threads dead man, sorry.)
There is magic in this game. Magic protects you by itself without you jumping around like a bunny.
This means you dont need a shield to block but it does decrease the amount of stamina needed to block. Stamina regeneration stops while blocking so perma-blocking isnt really possible.
A game that is 100% about the players' skills/abilities is not an RPG.
An RPG can include active block and dodge - as Ashes will.
But, it won't be 100% player skill.
Just as wisdom and intelligence and spot won't be 100% player skill.
Eso and gw2 both have 100% active avoidance. Are you saying those aren't rpgs?
GW2 also is not 100% active dodge - there are evasion modifiers. And the Swiftness boon.
On a slightly more serious note, I'd have to say that a huge proportion of the folk in these forums are 35+. That's a slightly different population than most "new" and "up-and-coming" games have. That does, hopefully, add some consideration for we who aren't as comfortable, anymore, with heavy-click combat, especially as introduced with consoles. Additionally, I think it'd be interesting to find out how many of us still game (old school, babee!) from PCs as opposed to consoles. There are considerations there, as well, that beg for acknowledgement.
I found that having active dodge/block on the arrow keys really worked well for me, so that's what I'd like to see because it did, in fact, make combat much more fun than just standing there slogging it out. More real. So ... I could handle the dodge/block on arrow keys, or double-tap movement keys. I couldn't handle it if it were tied in to a whole lot of other "stuff".