Active dodge/block.

do we think everyone should be able to actively dodge/block.
or do we want blocking and dodging to stay with the tab targeting system and be % based

In my opinion i think combat is better with active blocks, active dodges, and no % based mechanics except for crits(taking crit % bases away means getting head shots or weak points) which i'm ok with but can settle for both. i also think blocks should be tied to shields exc. and dodging to anyone using at least medium or lighter armor. 
im just tired of this lazy % based block/dodge. all you do is stand in place.


thoughts? ideas?

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Comments

  • I do like the idea of raising my shield manually to protect myself from certain dangers, or even charging into battle with it raised. 

    Though Im not sure about the mechanical aspects of the damage mitigation, I just like the idea of how it would look. :)
  • From what was said on the 30th, tanks require shields for damage mitigation, so I think these will be class and gear specific. I would hope that ranger/ranger and mage/mage do not have much damage mitigation to balance out their high DPS. 
  • In trying to be objective, I can see where both have their merits but I would prefer % based block/dodge. I agree that tying it to shields could work but I'm also sick of active blocking meaning everyone in PvP using shields. I really hope for more diversity than that.

  • ArchivedUserArchivedUser Guest
    edited July 2017
    Ashes has both.
    The devs want players moving about the field of battle.
    But, it's an RPG, which means there has to be a way to increase dodge and block effects as you build your character.
  • does using humans as shields count? 
  • nagash said:
    does using humans as shields count? 
    Depends did you actively push them in front of the sword or did they walk in front themselves?
  • Active Blocks and Dodges is my preference.  Gotta have skillz!
  • Rivest said:
    nagash said:
    does using humans as shields count? 
    Depends did you actively push them in front of the sword or did they walk in front themselves?
    well im a summoner if that helps ^^
  • ArchivedUserArchivedUser Guest
    edited July 2017
    I would prefer active defensive skills. I'd like to see a every class have a block/parry button with different mitigation values based on the class and/or weapon they are using to block/parry.
  • Rivest said:
    nagash said:
    does using humans as shields count? 
    Depends did you actively push them in front of the sword or did they walk in front themselves?
    I'm thinking this is a future Rogue ability.
  • ArchivedUserArchivedUser Guest
    edited July 2017
    To help with making blocking better as you level they could make it block a % of dmg? If u dont get better gear as u go the % would drop. Or even make a block take different amounts of energy depending on the mob. Levels. And attack 
  • I loved the dodge feature in GW2, and I believe BDO had a version of it as well. ESO, as well, if I recall? Anyway. I think a combo would work beautifully; each class has more/less depending on what they do, but you can also dodge/block with CDs via the arrow key double-tap.

  • As Long as they do not do action combat which requires me to have three hands to be effective with I dont really care if it is active or % based.  I wouldnt mind seeing player set Values for  parry /block/evade where you have a certain number of % points to spend in the three of them. Start at 75% and go up to 180% as you level the higher you can set each value. You can never do more than 100% in any of the three. So say you have 180% to spend and you use a shield you would set it at  you would set it at 40%/100%/40% or if you are a rogue type i would go 80%/0%/!00% Or if you are a non shield using heavy armor wearing character you would go 100%/0%/80%. you get the picture.
  • ArchivedUserArchivedUser Guest
    edited July 2017
    Xontian said:
    As Long as they do not do action combat which requires me to have three hands to be effective with I dont really care if it is active or % based.  I wouldnt mind seeing player set Values for  parry /block/evade where you have a certain number of % points to spend in the three of them. Start at 75% and go up to 180% as you level the higher you can set each value. You can never do more than 100% in any of the three. So say you have 180% to spend and you use a shield you would set it at  you would set it at 40%/100%/40% or if you are a rogue type i would go 80%/0%/!00% Or if you are a non shield using heavy armor wearing character you would go 100%/0%/80%. you get the picture.
    i fail to see how action combat requires 3 hands

    try vindictus.(true action combat) i can solo end game raids with no more than 2 hands.(take note being able to do that takes practice.)
  • ArchivedUserArchivedUser Guest
    edited July 2017
    didnt seem to get much attention. this is for discussing what wed like to see and talk about it. not just take a poll. also i didnt use a poll. notice how your pole actually stopped people from even paying attention to other comments. though that could be your lack of OP txt also.

    (and ur post is further than 8 pages back. aint no one going back that far. dead threads dead man, sorry.)
  • I hope blocking and dodging is 100% active.  % dodge is so annoying and brainless.  The active blocking just needs to be balanced properly, unlike in elder scrolls.
  • as long as it it take resources not just dodging all the time 
  • 100% active is not an RPG.
  • Dygz said:
    100% active is not an RPG.
    Quite right.

    There is magic in this game. Magic protects you by itself without you jumping around like a bunny.
  • Isende said:
    I loved the dodge feature in GW2, and I believe BDO had a version of it as well. ESO, as well, if I recall? Anyway. I think a combo would work beautifully; each class has more/less depending on what they do, but you can also dodge/block with CDs via the arrow key double-tap.

    ESO has active blocking, dodging and breaking free from CCs. All these actions cost stamina, the harder the hit the more stamina is consumed on block. 

    This means you dont need a shield to block but it does decrease the amount of stamina needed to block. Stamina regeneration stops while blocking so perma-blocking isnt really possible.
  • Dygz said:
    100% active is not an RPG.
    Explain?  That just sounds like an opinion.
  • Antaris said:
    Dygz said:
    100% active is not an RPG.
    Explain?  That just sounds like an opinion.

  • ArchivedUserArchivedUser Guest
    edited July 2017
    Neviathan said:
    Isende said:
    I loved the dodge feature in GW2, and I believe BDO had a version of it as well. ESO, as well, if I recall? Anyway. I think a combo would work beautifully; each class has more/less depending on what they do, but you can also dodge/block with CDs via the arrow key double-tap.

    ESO has active blocking, dodging and breaking free from CCs. All these actions cost stamina, the harder the hit the more stamina is consumed on block. 

    This means you don't need a shield to block but it does decrease the amount of stamina needed to block. Stamina regeneration stops while blocking so perma-blocking isn't really possible.
    This. As both Isende and Neviathan mention, I do like ESO's block and dodge-roll system, which is player-initiated. For me it adds a greater chance for taking responsibility to develop my own defence skills. Also I have to keep aware, right in the middle of the action, of my own stamina level and what weapons or tactics I use to create the right balance to overcome my opponent and still (hopefully) have some stamina left.
  • I think they should have active dodge as a skill that could be learned by all. However a sword fighter should get better at dodging than a mage
  • An RPG is about the skills/abilities of the character - abilities increasing over time as the characters gain experience and become more heroic (or villainous).
    A game that is 100% about the players' skills/abilities is not an RPG.

    An RPG can include active block and dodge - as Ashes will.
    But, it won't be 100% player skill.
    Just as wisdom and intelligence and spot won't be 100% player skill.
  • That doesn't make much sense.  Having dodge and blocks being active instead of random doesnt hinder your characters progression or take anything away from gaining attributes.  I personally think active dodging is much more immersive than dodging 33% of the time randomly, even if you are standing still and afk.

    Eso and gw2 both have 100% active avoidance.  Are you saying those aren't rpgs?
  • Welp guys guess if ff ever goes full active its not an rpg anymore
  • ESO is not 100% active dodge. Easy enough to find players asking for passive dodge to be removed.

    GW2 also is not 100% active dodge - there are evasion modifiers. And the Swiftness boon.

  • ArchivedUserArchivedUser Guest
    edited July 2017
    NoeSparks said:
    i fail to see how action combat requires 3 hands

    *chuckles* That's cuz you've not reached my stage of life; old, decrepit, arthritic ... but still an active, enthusiastic, and avid gamer! 

    On a slightly more serious note, I'd have to say that a huge proportion of the folk in these forums are 35+. That's a slightly different population than most "new" and "up-and-coming" games have. That does, hopefully, add some consideration for we who aren't as comfortable, anymore, with heavy-click combat, especially as introduced with consoles. Additionally, I think it'd be interesting to find out how many of us still game (old school, babee!) from PCs as opposed to consoles. There are considerations there, as well, that beg for acknowledgement.

    I found that having active dodge/block on the arrow keys really worked well for me, so that's what I'd like to see because it did, in fact, make combat much more fun than just standing there slogging it out. More real. So ... I could handle the dodge/block on arrow keys, or double-tap movement keys. I couldn't handle it if it were tied in to a whole lot of other "stuff".
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