Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
@Zartas must have really angered @nagash.
I have no Idea what happened either indeed I invoked his wrath of@nagash. or I divided by 0 somehow. My apologies for the spam
your idea that all RPGs must have the same mechanics is a bit off mate.
But, you know, all ball games have to include a ball.
Like for the most part it is rng for those that are not the standard shield users, but for those, like an actual tank, it can be an active "cooldown", with a short duration cooldown. So about every 5 seconds or so it comes off cooldown where you can use it to block an attack to mitigate damage-- and how much damage is mitigated is based on your stat skill.
This would allow for straight up tanks to possibly actually block all incoming damage if they do it right, but it all comes down to timing and also hoping they didn't pick a "poor" time to do it, because on the other side of the fence....
The attacker could then try to goad the tank to use it, before they unleash their heavy attack. This would then add tactics into the pvp side and players, both side, will have to think over when this is the best time to do this, because even in pvp, 5 seconds could be all the difference of success or failure.
TL;DR version:
I think it should be mitigation across the board with shields, but tanks get the actual "cooldown" ability that allows them to do far more defense, to complete block. However, it comes down to timing then in pvp for Tanks, because while they can do a full block of an attack, that may give an attacker an opening to use their heavier attack if the tank times it wrong.
Ashes of Creation Kickstarter Livestream May 30, 2017 mark 16:20
STEVEN: The question is will there be RNG elements to combat relating to specific stats such as critical hits, evasion, blocking chance... and the answer is: Yes. There will be those elements available in the game.