Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Mount speculation: Limitations & Mechanics
ArchivedUser
Guest
So i would like to bring up a key topic in most mmo's which is something i believe to be a community killer; flying mounts. However, despite this flaw, this is something i find to be really neat at the same time so finding the balance is the object of this discussion. Now, in the past I've witness a particular mmo that introduce flying mounts In an expansion and seeing how much it hit the social side of things and that is something i hope AOC can learn from and prevent but at the same time give us this piece content. A few ideas comes to mind when trying to tackle this issue. If this game wants to have a realistic value then the feel, physics and mechanics should be true. Before jumping into individual ideas, my opinion on flying mounts would be of a rare attire, so the whole community wont disappear into the sky (sky content maybe? ). Idea 1) Different tiers of flying. Maybe some mounts can only fly in normal conditions due to their versatility to the environment so in order to fly more, you need obtain a rarer mount or train with them so that can handle better flying condtions and periods. Another view to this is having gliding mounts, so mounts that can glide down from high places. Idea 2) Unlimited/constant flying in my eyes is a nono, social killer, and therefore an energy bar or cool-down of sorts depending on what sort of flying mount is in use and how strong/capable it is preforming flight. This would mean, you would prevent the abuse of everyone flying from point a to b all the time. Idea 3) Introduce unique flying/ground(aimed at ground more than flying) travelling styles depending on the specifics of the mount. To elaborate make mounts mechanics different instead of different speeds to keep mounts more spicy especially ground mounts and aim for it to be as fun to use as flying mounts. for example, A jaguar mount would be speedy and agile, being able to leap, strafe, and manoeuvre through more complicated terrain having its own play style compared to a horse which is faster, but stronger and be able to accommodated another passenger. However it cannot match the agility of the jaguar which could scale rocks or more complicated areas. You get the idea of how impressiveness the mount system could be. Any thoughts on this or of your own? Like any of the ideas? drop a comment!
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