Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

If you ever ever ever think of putting something like this in people will rage quit.

2

Comments

  • ArchivedUserArchivedUser Guest
    edited July 2017
    So for the Google the answer problem, just make the puzzle run with a dynamic algorithm that uses the state of the world's nodes as factors so that it changes over time, and from server to server... as for brute forcing, the ability or ease of doing so should be determined by what the treasure is on the other side.

     I am not against jumping puzzles just against there being only action puzzles. I generally enjoy the difficulty that they offer, expecially with a condition that affects my ability to use fine motor skills in new situations. But I digress, the reason I'd like to see more then just action based puzzles is I am a completionist born from my explorative nature. As such I get tired of repetitive content, or rather content that is the same just with a bit different flavored frosting to it.
  • Isende said:
    I think they need to add stuff like that to get to some bosses, so only people that can navigate them can fight the boss.
    That, I think, would be inappropriate. While I'm all for making things more difficult, I'm really not an advocate of gating any bosses or other content behind things that the elderly, the sight-impaired, those with nerve/reflex damage, and so on and so forth would have to refrain from doing.

    I understand that there are folk out there who are staunch advocates of elitism. I get that, though I don't get the mindset behind it. But I also think it's realistic to say "Ok, so let's give a title or somesuch for the difficult puzzles, but let's not gate content behind them."

    The beauty of the jumping puzzles in GW2 is that they were there, but it wasn't ever required to do them in order to be able to participate in other things. I and a couple of others cursed mightily as we did some of them, but we did them as fun, not because they stood between us and content we wanted to do.
    I am going to agree with Isende here.  I think the jumping puzzles can be fun and a good challenge for those that like that sort of thing, but there are those out there that due to physical impairments cannot complete such a thing in a timely manner.  

    I personally have a horrible fear of heights, and I have found that unfortunately that fear follows me into the game world somehow.  I get that feeling of vertigo from my character being on the edge of a cliff, even though no bodily harm can come to me even if she happened to fall *laugh*
  • I personally have a horrible fear of heights, and I have found that unfortunately that fear follows me into the game world somehow.  I get that feeling of vertigo from my character being on the edge of a cliff, even though no bodily harm can come to me even if she happened to fall *laugh*
    I don't particularly have a fear of heights.  But being on the edge of a precipice does make me uneasy and, like you, I've experienced that same feeling in games now and then.
  • Isende said:
    I think they need to add stuff like that to get to some bosses, so only people that can navigate them can fight the boss.
    That, I think, would be inappropriate. While I'm all for making things more difficult, I'm really not an advocate of gating any bosses or other content behind things that the elderly, the sight-impaired, those with nerve/reflex damage, and so on and so forth would have to refrain from doing.

    I understand that there are folk out there who are staunch advocates of elitism. I get that, though I don't get the mindset behind it. But I also think it's realistic to say "Ok, so let's give a title or somesuch for the difficult puzzles, but let's not gate content behind them."

    The beauty of the jumping puzzles in GW2 is that they were there, but it wasn't ever required to do them in order to be able to participate in other things. I and a couple of others cursed mightily as we did some of them, but we did them as fun, not because they stood between us and content we wanted to do.
    I am going to agree with Isende here.  I think the jumping puzzles can be fun and a good challenge for those that like that sort of thing, but there are those out there that due to physical impairments cannot complete such a thing in a timely manner.  

    I personally have a horrible fear of heights, and I have found that unfortunately that fear follows me into the game world somehow.  I get that feeling of vertigo from my character being on the edge of a cliff, even though no bodily harm can come to me even if she happened to fall *laugh*
    I was tired, and cranky, and just being a dick overall.  When I see a stupid post how one person is so sure something so simple and unimportant to the story of the game is going to cause a mass exodus of people rage quitting, which is so asinine that when I'm already in a somewhat bad mood, just brings the dick out in me.
  • I LOLed HARD at that footage because i have experienced puzzles like that in games and have the exact same experiences of falling or being killed while running the gauntlet and having to start over. As frustrating as they were however,  I enjoyed the challenge of doing them which for me is one of the reasons why I play these games!

    As long as puzzles like this are the exception and not the norm then I am fine with it.
  • I personally love those kinds of puzzles and platform levels, even if the reward is minimum.

    For those saying it is not worth wasting your time there, just don't go lol xD 
  • Bring on the puzzles :-)

    i believe adding a puzzle element to the game would be a great dynamic; some puzzles could included a questions and answers ; or collecting local knowledge to unlock areas that require a sequence that constantly changes ;

    Kind regards,

    Logos
  • Isende said:
    I think they need to add stuff like that to get to some bosses, so only people that can navigate them can fight the boss.
    That, I think, would be inappropriate. While I'm all for making things more difficult, I'm really not an advocate of gating any bosses or other content behind things that the elderly, the sight-impaired, those with nerve/reflex damage, and so on and so forth would have to refrain from doing.

    I understand that there are folk out there who are staunch advocates of elitism. I get that, though I don't get the mindset behind it. But I also think it's realistic to say "Ok, so let's give a title or somesuch for the difficult puzzles, but let's not gate content behind them."

    The beauty of the jumping puzzles in GW2 is that they were there, but it wasn't ever required to do them in order to be able to participate in other things. I and a couple of others cursed mightily as we did some of them, but we did them as fun, not because they stood between us and content we wanted to do.
    I am going to agree with Isende here.  I think the jumping puzzles can be fun and a good challenge for those that like that sort of thing, but there are those out there that due to physical impairments cannot complete such a thing in a timely manner.  

    I personally have a horrible fear of heights, and I have found that unfortunately that fear follows me into the game world somehow.  I get that feeling of vertigo from my character being on the edge of a cliff, even though no bodily harm can come to me even if she happened to fall *laugh*
    I was tired, and cranky, and just being a dick overall.  When I see a stupid post how one person is so sure something so simple and unimportant to the story of the game is going to cause a mass exodus of people rage quitting, which is so asinine that when I'm already in a somewhat bad mood, just brings the dick out in me.
    Thank you for that clarification. :wink:
  • "If you ever ever ever think of putting something like this in people will rage quit."

    Not everyone has such immature thoughts or take it upon themselves to assume others would follow them for such mundane reasons.  

    Variety as they say is the spice of life so why deny that for everyone?  Done right and not mandatory to complete an important task there is nothing wrong with such challenges.

    Personally I find some of the mechanics of jumping puzzles some times too hard for me lately but that doesn't mean I don't still want to try.  


  • I don't know, I am watching this video and I am thinking "Man, that looks fun and makes me miss those in Soul Reaver and many of the old days. Ypls"

    But I've also been told I am a person who asks for pain and torment in video games and somehow takes great joy in it. Nothing like, after all, finishing something very difficult, and basking in the fact you did it-- then going back and doing it again just to see if you can do it faster!!

    Also mages have "fly bubble". They probably will just cheat over that. XD
  • I don't know, I am watching this video and I am thinking "Man, that looks fun and makes me miss those in Soul Reaver and many of the old days. Ypls"

    But I've also been told I am a person who asks for pain and torment in video games and somehow takes great joy in it. Nothing like, after all, finishing something very difficult, and basking in the fact you did it-- then going back and doing it again just to see if you can do it faster!!

    Also mages have "fly bubble". They probably will just cheat over that. XD
    im excited for that mage flying bubble. im curious what spells other casters will get like that or how that spell will get augmented

  • I don't know, I am watching this video and I am thinking "Man, that looks fun and makes me miss those in Soul Reaver and many of the old days. Ypls"

    But I've also been told I am a person who asks for pain and torment in video games and somehow takes great joy in it. Nothing like, after all, finishing something very difficult, and basking in the fact you did it-- then going back and doing it again just to see if you can do it faster!!

    Also mages have "fly bubble". They probably will just cheat over that. XD
    *makes mental note* Perhaps it might be doable to disable all such "cheats" for any jumping puzzles that might be introduced ...
  • I make ppls ragequit in jumping puzzles :)

    https://www.youtube.com/watch?v=klZ3lNlEukY


    Enjoy <3

  • Isende said:
    I don't know, I am watching this video and I am thinking "Man, that looks fun and makes me miss those in Soul Reaver and many of the old days. Ypls"

    But I've also been told I am a person who asks for pain and torment in video games and somehow takes great joy in it. Nothing like, after all, finishing something very difficult, and basking in the fact you did it-- then going back and doing it again just to see if you can do it faster!!

    Also mages have "fly bubble". They probably will just cheat over that. XD
    *makes mental note* Perhaps it might be doable to disable all such "cheats" for any jumping puzzles that might be introduced ...

    Maybe! Though I admit, if my battlemage has access to it, I wouldn't use it. Simply because to me, on a personal level, that ruins the challenge! I love a good challenge!

    Heck, back in the days of EverQuest I would take my low level characters and run through high level zones just to see how far I could get. No apparently reason. I just wanted to see how far I could get-- then do it again to see if I could get further.

    Challenge to me is what makes video games enjoyable, without that challenge, I get bored fast. It is my problem with like Final Fantasy XIV right now. I've been playing it since 2010, and while the system has changed, it is still, in essence, the same, and so I've become bored with it because nothing makes me pucker my cheeks and squeak with excitement! Instead half the time, I'm just staring at my screen in boredom.

    And what stuff could be challenging? Everyone these days wants to run "unsynced" because its "to hard" and I am just tired of a cowardly community hiding behind the term "casual". *could rant on this but won't*

    ESO is kind of the same for me. It gets dull fairly quick because there is really no good challenge, outside of stealing big ticket items and trying to not get caught by guards. Like seriously, I find that more enjoyable than any other part of ESO.

    Now I did enjoy BDO and the only reason I am not playing BDO is because I am leery of what it has become as of late and I have a rough time playing action games, the same way I do fighting games, because not on skill but memory. Sometimes I have to step away from a game for a week--- so when I come back I tend to stare and go "... I don't remember this place..."

    Buuut anyways. This is getting off into a tangent. XD Sorry!
  • Yes jumping puzzles were fun and new at first. They quickly got old and content I just skipped. My wife felt the same way.  
  • Nothing about this is a puzzle the whole aspect is just basic platforming? It is like no one has ever played banjo kazooie or any similar game from that era, this is far from new.
  • That looks like no fun right there
  • ArchivedUserArchivedUser Guest
    edited July 2017
    philippt8 said:

    I make ppls ragequit in jumping puzzles :)

    https://www.youtube.com/watch?v=klZ3lNlEukY


    Enjoy <3

    No thats just a troll video. For those who dont know this jumping puzzle takes between 20 to 60 mins to complete if you dont get attacked by other players and yes its a pvp jumping puzzle. Once you get to the end you get a handful of blueprints which you can use in WvW.

    Someone attempting the puzzle.
    https://www.youtube.com/watch?v=QnxkVn7ITjQ

  • Yes people will swear, get stressed, rage quit, take half an hour....... and then come back and keep trying.

    Even though I'm physically borked, the advantage of jumping puzzles is that they don't go anywhere....i could keep trying....Even if it took me weeks, and some of them did. I didn't care about the loot, I wanted to experience all that the game had on offer, and the feeling once I'd achieved them, relief, thank goodness, now i don't have to do it again.

    They are a massive challenge, but challenges are fun. Though I'd personally prefer jumping puzzles in this game to not come with a death penalty...if they do, I'll roll an alt just for the puzzles, I'll be the level one alt in rubbish clothing who keeps on face planting on the floor :)
  • That needs to be intro zone. One does not get to play Ashes unless passes that! :D
  • You think thats hard ?

    That doesn't look like a Puzzle. And they make the Pathway Obviously Easy , but the Mechanics on some parts of path is the only seemingly hard-part.  I'd hope for the Path to not be so clear as this one, but rather for the Path to Camouflage with its surrounding environment - to make more interesting   

    In short ... that looks kinda easy 
  • Ooooooh, @Eragale are you thinking something like the scene from Indiana Jones when he has to 'take a leap from the lions mouth'?
    Yeah that'd be awesome, troll the newbies before they've started :wink:
  • Megs said:
    Ooooooh, @Eragale are you thinking something like the scene from Indiana Jones when he has to 'take a leap from the lions mouth'?
    Yeah that'd be awesome, troll the newbies before they've started :wink:
    That effect should not be that hard to create or false walls which dont have any collisions on them.


  • @Megs

    Not sure you mean by that, but i will definitely try to find it on YouTube (: 3)

    What i mean is ... the environment itself Cloaks these Passages ; Some paths may be hidden beneath an UnderBrush, some behind Huge-Boulders, and maybe some Burrows hidden within the Grass 

    ( might sound familiar to my Fan-Story  :D )



    In short i hope that ... each Layer of the Wilderness ( image above ), will be Gigantic enough for 

    ( I.e. a Player can Walk on & Explore each Layer .... but each Layer on a much Larger Scale. Hence; a  Huge, Vast Wilderness )

    But still maintaining its intricacy  ; still possessing it's Twists & Turns ... that it'll still being very likely to get lost, yet ... find things
    ( but not Zone-Loading ~.~ )

    Back to the point, each Layer can Possess its own unique characteristic to the
     " Grand Puzzle ". The Puzzle in the Video is only a Jumping-Puzzle & very Linear.
    (i.e. practically going straight an no where else to )

    But if the Path was not as clear ;  if the Player could actually explore & try to find the Path, then It'll seem like more of a Challenge imo
  • Thanks Dygz :smile:
  • Thats very interesting  :o:o

    I will keep that in mind  :):)
  • Eragale said:
    Thats very interesting  :o:o

    I will keep that in mind  :):)
    https://www.youtube.com/watch?v=0GMyMStpkWE

    Here is another one you might like to try.

  • Megs said:
    Yeah that'd be awesome, troll the newbies before they've started :wink:
    We are all newbs here :D so ye why not ;)
Sign In or Register to comment.