Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I am not against jumping puzzles just against there being only action puzzles. I generally enjoy the difficulty that they offer, expecially with a condition that affects my ability to use fine motor skills in new situations. But I digress, the reason I'd like to see more then just action based puzzles is I am a completionist born from my explorative nature. As such I get tired of repetitive content, or rather content that is the same just with a bit different flavored frosting to it.
As long as puzzles like this are the exception and not the norm then I am fine with it.
For those saying it is not worth wasting your time there, just don't go lol xD
i believe adding a puzzle element to the game would be a great dynamic; some puzzles could included a questions and answers ; or collecting local knowledge to unlock areas that require a sequence that constantly changes ;
Kind regards,
Logos
"If you ever ever ever think of putting something like this in people will rage quit."
Not everyone has such immature thoughts or take it upon themselves to assume others would follow them for such mundane reasons.Variety as they say is the spice of life so why deny that for everyone? Done right and not mandatory to complete an important task there is nothing wrong with such challenges.
Personally I find some of the mechanics of jumping puzzles some times too hard for me lately but that doesn't mean I don't still want to try.
But I've also been told I am a person who asks for pain and torment in video games and somehow takes great joy in it. Nothing like, after all, finishing something very difficult, and basking in the fact you did it-- then going back and doing it again just to see if you can do it faster!!
Also mages have "fly bubble". They probably will just cheat over that. XD
I make ppls ragequit in jumping puzzles
https://www.youtube.com/watch?v=klZ3lNlEukY
Enjoy
Maybe! Though I admit, if my battlemage has access to it, I wouldn't use it. Simply because to me, on a personal level, that ruins the challenge! I love a good challenge!
Heck, back in the days of EverQuest I would take my low level characters and run through high level zones just to see how far I could get. No apparently reason. I just wanted to see how far I could get-- then do it again to see if I could get further.
Challenge to me is what makes video games enjoyable, without that challenge, I get bored fast. It is my problem with like Final Fantasy XIV right now. I've been playing it since 2010, and while the system has changed, it is still, in essence, the same, and so I've become bored with it because nothing makes me pucker my cheeks and squeak with excitement! Instead half the time, I'm just staring at my screen in boredom.
And what stuff could be challenging? Everyone these days wants to run "unsynced" because its "to hard" and I am just tired of a cowardly community hiding behind the term "casual". *could rant on this but won't*
ESO is kind of the same for me. It gets dull fairly quick because there is really no good challenge, outside of stealing big ticket items and trying to not get caught by guards. Like seriously, I find that more enjoyable than any other part of ESO.
Now I did enjoy BDO and the only reason I am not playing BDO is because I am leery of what it has become as of late and I have a rough time playing action games, the same way I do fighting games, because not on skill but memory. Sometimes I have to step away from a game for a week--- so when I come back I tend to stare and go "... I don't remember this place..."
Buuut anyways. This is getting off into a tangent. XD Sorry!
Someone attempting the puzzle.
https://www.youtube.com/watch?v=QnxkVn7ITjQ
Even though I'm physically borked, the advantage of jumping puzzles is that they don't go anywhere....i could keep trying....Even if it took me weeks, and some of them did. I didn't care about the loot, I wanted to experience all that the game had on offer, and the feeling once I'd achieved them, relief, thank goodness, now i don't have to do it again.
They are a massive challenge, but challenges are fun. Though I'd personally prefer jumping puzzles in this game to not come with a death penalty...if they do, I'll roll an alt just for the puzzles, I'll be the level one alt in rubbish clothing who keeps on face planting on the floor
That doesn't look like a Puzzle. And they make the Pathway Obviously Easy , but the Mechanics on some parts of path is the only seemingly hard-part. I'd hope for the Path to not be so clear as this one, but rather for the Path to Camouflage with its surrounding environment - to make more interesting
In short ... that looks kinda easy
Yeah that'd be awesome, troll the newbies before they've started
Not sure you mean by that, but i will definitely try to find it on YouTube (: 3)
What i mean is ... the environment itself Cloaks these Passages ; Some paths may be hidden beneath an UnderBrush, some behind Huge-Boulders, and maybe some Burrows hidden within the Grass
( might sound familiar to my Fan-Story )
In short i hope that ... each Layer of the Wilderness ( image above ), will be Gigantic enough for
( I.e. a Player can Walk on & Explore each Layer .... but each Layer on a much Larger Scale. Hence; a Huge, Vast Wilderness )
But still maintaining its intricacy ; still possessing it's Twists & Turns ... that it'll still being very likely to get lost, yet ... find things
( but not Zone-Loading ~.~ )
Back to the point, each Layer can Possess its own unique characteristic to the
" Grand Puzzle ". The Puzzle in the Video is only a Jumping-Puzzle & very Linear.
(i.e. practically going straight an no where else to )
But if the Path was not as clear ; if the Player could actually explore & try to find the Path, then It'll seem like more of a Challenge imo
God i hate this kindle, it's pasting the search not the video
I will keep that in mind
Here is another one you might like to try.