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If you ever ever ever think of putting something like this in people will rage quit.

https://www.youtube.com/watch?v=NC9LZWd4eHA

We had a smart group we had 5 mesmers. It made it much easier.
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Comments

  • I did that and I know the frustration. I cleared it much faster than 2 hours but I still fell plenty. I found it pretty fun though. It gave me a nice break from everything. It is not needed though and I can easily understand why some people won't want anything like that XD. Hell, if I remember correctly that wasn't the one I had most trouble with.
  • So because you kept falling..... pathetic.  Hope they add stuff like this in the game. Not everyone deserves to be at the end, let's make it harder
  • Not a great fan of puzzles myself but if the majority want them in then lets have them in, as long as folks aren't forced to do them.
  • I love how you think I simple puzzle will make people rage quit.  I'm sure most people will just move on and come back to it in their spare time and try it again when they get better at controlling their character.  It's just a simple matter of timing, you either have it or you don't.  Those types of puzzles are super easy.
  • Kratz said:
    Not a great fan of puzzles myself but if the majority want them in then lets have them in, as long as folks aren't forced to do them.
    I like choices as long as choices come with pros and cons.
  • So because you kept falling..... pathetic.  Hope they add stuff like this in the game. Not everyone deserves to be at the end, let's make it harder
    Typical weekend warrior statement, I am quite sure you never tried it or played the game.

    Kratz said:
    Not a great fan of puzzles myself but if the majority want them in then lets have them in, as long as folks aren't forced to do them.
    I like choices as long as choices come with pros and cons.
    You had 2 the long way with less obstacles or the short way lots more obstacles.
     
  • This is great. Make it harder.
  • I think they need to add stuff like that to get to some bosses, so only people that can navigate them can fight the boss.
  • Waysm said:
    This is great. Make it harder.
    GW2 has around 50 Jumping puzzles great time wasters and the loot at the end was nothing to write home about.
    I think they need to add stuff like that to get to some bosses, so only people that can navigate them can fight the boss.
    How do you cater for all the jump challenged people. This would be a nightmare. if you think that the last piece for to complete their armor set they need to complete this task first even before tackling the end boss.
  • Waysm said:
    This is great. Make it harder.
    GW2 has around 50 Jumping puzzles great time wasters and the loot at the end was nothing to write home about.
    I think they need to add stuff like that to get to some bosses, so only people that can navigate them can fight the boss.
    How do you cater for all the jump challenged people. This would be a nightmare. if you think that the last piece for to complete their armor set they need to complete this task first even before tackling the end boss.
    That's just it, I don't cater to anybody.  I have the "get pro" stance.
  • ArchivedUserArchivedUser Guest
    edited July 2017
    Well, the reward needs to match the difficulty, otherwise who would bother doing them?
    And the only downside to those parcourses is for those who have a pc with low capabilities, it'd be a plain nightmare for them >.> ( experienced that, you lag so much you can't even jump straight or know where you're jumping)

  • I personally loved the challenge of GW2 puzzles and I DO hope they add something similar into Ashes.

    I also do think (like mentioned above) that the reward should match the difficulty of the activity. What is the point of the game if everyone and anyone can do everything? What would you, if you were one of the individuals being able to complete something really difficult, have to show if everyone can do the same? 

    Now I saw this also being mentioned above; as long as it is not compulsory in any way, I really hope they have puzzles and activities with many difficulties. And also that the rewards you get are nice bonuses and match the difficulty level, but not anything that people would need to do to progress etc. 
  • Puzzles of all sorts are fun and challenging but not for everyone.  A nice treasure for those who can complete them is a good incentive but it shouldn't be compulsory or and epic reward.   Games especially this type are made to be challenging to a point but not to where the fun is taken out for a lot of people.
  • I am terrible at jumping games, but I had no problem with gw2 jumping puzzles.  They were optional and after I got my completion good star I didn't do too many.  

    Honestly I don't think these game designers have the mentality that they need to cater to every kind of player.  Bad games do that.  If a player can't complete a jumping puzzle, either they can go do something else, practice more, or get help from other players.  

    Making everything easy so that everyone can do it makes for bad games.
  • That looks very frustrating I don't want to see anything like that in AOC. I'd be pulling my hair out and then quit and not want to play it anymore.
  • That was my favorite JP in GW2 :O I was always completing JPs when there was nothing else to do.
  • Relwoh said:
    That looks very frustrating I don't want to see anything like that in AOC. I'd be pulling my hair out and then quit and not want to play it anymore.
    What would be wrong if these type or any type puzzle which takes "thinking" were put in the game if they were not mandatory but a side thing for others? 
  • Pfft... no problem at all ;)

  • Ashes has Climbing and grappling hooks and Levitation.

  • ArchivedUserArchivedUser Guest
    edited July 2017
    https://www.youtube.com/watch?v=NC9LZWd4eHA 

    We had a smart group we had 5 mesmers. It made it much easier.
    That jump puzzle shit was easy. Mad king tower event every halloween is the easiest.

    I dont think a challenge   taken out or not put in due to a bunch of scrubs crying they cant control their chars well enough is going to get more people to stay/play. If anything a challenge creates a playerbase. Dark souls. Also majority of people liked the jump puzzles. And it was a big part of what there is to do in gw2 pve wise. Completion


    If people are still rage quitting games they havent played dark souls enough to be numbed yet. Death aint shit folks.
  • Puzzles can be good, I have fond memories of the Sunken Temple in WoW
  • I have no issues with jumping puzzles. If you don't want to do them then skip it. 
  • When I comes to puzzles I prefer ones that challenge the mind over one that challenges reflexes.. though the problem I have seen with most mind game puzzles is that they generally lake any consequences for not giving the right solution. So most end up just brute forcing them.
  • When I comes to puzzles I prefer ones that challenge the mind over one that challenges reflexes.. though the problem I have seen with most mind game puzzles is that they generally lake any consequences for not giving the right solution. So most end up just brute forcing them.
    Ye. If they get to hard google or trial/error. But same can be done to anything in any game. I know im guilty
  • When I comes to puzzles I prefer ones that challenge the mind over one that challenges reflexes.. though the problem I have seen with most mind game puzzles is that they generally lake any consequences for not giving the right solution. So most end up just brute forcing them.
    The other problem with this is that people will just look the answers up on the web instead of using their brain.

    As for jumping puzzles, I enjoyed most of the puzzles in GW2.  But there were a few that frustrated the crap out of me.  Our guild did many of them as a group while in Team Speak.  Goemm's Lab generated a great continuous stream of obscenities from most of us.  But the sting was lessened by our shared laughter.  It was one of the most maddening and humorous things we did together in GW2.  @Isende and I, along with a couple others in our guild, used to offer Mesmer teleports to the end of the puzzles in Lion's Arch, for those who struggled with the jumping.  We never asked for a tip, but often received many.  We felt like it was just something we did to help the community.
  • ArchivedUserArchivedUser Guest
    edited July 2017
    I think they need to add stuff like that to get to some bosses, so only people that can navigate them can fight the boss.
    That, I think, would be inappropriate. While I'm all for making things more difficult, I'm really not an advocate of gating any bosses or other content behind things that the elderly, the sight-impaired, those with nerve/reflex damage, and so on and so forth would have to refrain from doing.

    I understand that there are folk out there who are staunch advocates of elitism. I get that, though I don't get the mindset behind it. But I also think it's realistic to say "Ok, so let's give a title or somesuch for the difficult puzzles, but let's not gate content behind them."

    The beauty of the jumping puzzles in GW2 is that they were there, but it wasn't ever required to do them in order to be able to participate in other things. I and a couple of others cursed mightily as we did some of them, but we did them as fun, not because they stood between us and content we wanted to do.
  • Isende said:
    I think they need to add stuff like that to get to some bosses, so only people that can navigate them can fight the boss.
    That, I think, would be inappropriate. While I'm all for making things more difficult, I'm really not an advocate of gating any bosses or other content behind things that the elderly, the sight-impaired, those with nerve/reflex damage, and so on and so forth would have to refrain from doing.

    I understand that there are folk out there who are staunch advocates of elitism. I get that, though I don't get the mindset behind it. But I also think it's realistic to say "Ok, so let's give a title or somesuch for the difficult puzzles, but let's not gate content behind them."

    The beauty of the jumping puzzles in GW2 is that they were there, but it wasn't ever required to do them in order to be able to participate in other things. I and a couple of others cursed mightily as we did some of them, but we did them as fun, not because they stood between us and content we wanted to do.
    Let's not forget that another reason we did them was our damnable completionism affliction.
  • ArchivedUserArchivedUser Guest
    edited July 2017
    Possum said:
    When I comes to puzzles I prefer ones that challenge the mind over one that challenges reflexes.. though the problem I have seen with most mind game puzzles is that they generally lake any consequences for not giving the right solution. So most end up just brute forcing them.
    The other problem with this is that people will just look the answers up on the web instead of using their brain.

    As for jumping puzzles, I enjoyed most of the puzzles in GW2.  But there were a few that frustrated the crap out of me.  Our guild did many of them as a group while in Team Speak.  Goemm's Lab generated a great continuous stream of obscenities from most of us.  But the sting was lessened by our shared laughter.  It was one of the most maddening and humorous things we did together in GW2.  @Isende and I, along with a couple others in our guild, used to offer Mesmer teleports to the end of the puzzles in Lion's Arch, for those who struggled with the jumping.  We never asked for a tip, but often received many.  We felt like it was just something we did to help the community.
    and thats why we need difficult things like this in the game. sure, some people get angry. boohoo for that. have a tissue. but on the other hand. you for example created wonderful and great memories with your guild. laughed, had fun and you all worked together to complete a part of the game.  you had that story to retell us today. and thats what we are really trying to get out of a game isnt it.

    Possum said:
    Isende said:
    I think they need to add stuff like that to get to some bosses, so only people that can navigate them can fight the boss.
    That, I think, would be inappropriate. While I'm all for making things more difficult, I'm really not an advocate of gating any bosses or other content behind things that the elderly, the sight-impaired, those with nerve/reflex damage, and so on and so forth would have to refrain from doing.

    I understand that there are folk out there who are staunch advocates of elitism. I get that, though I don't get the mindset behind it. But I also think it's realistic to say "Ok, so let's give a title or somesuch for the difficult puzzles, but let's not gate content behind them."

    The beauty of the jumping puzzles in GW2 is that they were there, but it wasn't ever required to do them in order to be able to participate in other things. I and a couple of others cursed mightily as we did some of them, but we did them as fun, not because they stood between us and content we wanted to do.
    Let's not forget that another reason we did them was our damnable completionism affliction.
    so damn true aswell. completion for the win
  • Dygz said:
    Ashes has Climbing and grappling hooks and Levitation.

    But does it have spanking and whips? =p
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