Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
If you ever ever ever think of putting something like this in people will rage quit.
https://www.youtube.com/watch?v=NC9LZWd4eHA
We had a smart group we had 5 mesmers. It made it much easier.
We had a smart group we had 5 mesmers. It made it much easier.
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Comments
You had 2 the long way with less obstacles or the short way lots more obstacles.
How do you cater for all the jump challenged people. This would be a nightmare. if you think that the last piece for to complete their armor set they need to complete this task first even before tackling the end boss.
And the only downside to those parcourses is for those who have a pc with low capabilities, it'd be a plain nightmare for them >.> ( experienced that, you lag so much you can't even jump straight or know where you're jumping)
I also do think (like mentioned above) that the reward should match the difficulty of the activity. What is the point of the game if everyone and anyone can do everything? What would you, if you were one of the individuals being able to complete something really difficult, have to show if everyone can do the same?
Now I saw this also being mentioned above; as long as it is not compulsory in any way, I really hope they have puzzles and activities with many difficulties. And also that the rewards you get are nice bonuses and match the difficulty level, but not anything that people would need to do to progress etc.
Honestly I don't think these game designers have the mentality that they need to cater to every kind of player. Bad games do that. If a player can't complete a jumping puzzle, either they can go do something else, practice more, or get help from other players.
Making everything easy so that everyone can do it makes for bad games.
I dont think a challenge taken out or not put in due to a bunch of scrubs crying they cant control their chars well enough is going to get more people to stay/play. If anything a challenge creates a playerbase. Dark souls. Also majority of people liked the jump puzzles. And it was a big part of what there is to do in gw2 pve wise. Completion
If people are still rage quitting games they havent played dark souls enough to be numbed yet. Death aint shit folks.
As for jumping puzzles, I enjoyed most of the puzzles in GW2. But there were a few that frustrated the crap out of me. Our guild did many of them as a group while in Team Speak. Goemm's Lab generated a great continuous stream of obscenities from most of us. But the sting was lessened by our shared laughter. It was one of the most maddening and humorous things we did together in GW2. @Isende and I, along with a couple others in our guild, used to offer Mesmer teleports to the end of the puzzles in Lion's Arch, for those who struggled with the jumping. We never asked for a tip, but often received many. We felt like it was just something we did to help the community.
I understand that there are folk out there who are staunch advocates of elitism. I get that, though I don't get the mindset behind it. But I also think it's realistic to say "Ok, so let's give a title or somesuch for the difficult puzzles, but let's not gate content behind them."
The beauty of the jumping puzzles in GW2 is that they were there, but it wasn't ever required to do them in order to be able to participate in other things. I and a couple of others cursed mightily as we did some of them, but we did them as fun, not because they stood between us and content we wanted to do.
so damn true aswell. completion for the win