Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Server Vs Server
ArchivedUser
Guest
So I was talking about one other game and that game have server vs server fighting, and In AOC it will be max 10000 people on one server, so I wanted to know if you would also like that and how much
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Comments
Expanding or pooling the number of players available to do routine things, like instanced PvP, is a good thing IMO.
Arenas yes but I do not recall any mention of instanced battlegrounds. Would they not be redundant considering the sieges involved in developing the world?
Kinda overkill imho.
Ashes is coming out as a new twist on an old, failing genre. It's coming out with offerings of "meaningful" decisions, conflicts, etc. The only "meaningful" part of SvS would be elitism. I can't see that being a part of the package, as it's currently being developed.
I don't see how server v server instanced battlegrounds can do that.
I agree with @CylverRayne that there are already enough PvP game mechanics in place. I had the unfortunate experience of being in a low population server before they pooled servers into battle groups in WoW (which happened in one of the early patches in Vanilla I believe). All the great mechanics are meaningless if there aren't enough people on your server to experience them with! That is all.
-tug
This still accomplishes the same concept behind server vs server, which is competition, without the logistics of a battle.
https://youtu.be/TjcOJmoJwpk