Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
But I thought they already stated that they were intending that their arena's did allow for individuals from different servers to fight one another?
I think.
in 19 years of playing mmorpgs from across the globe i have never seen a single mmorpg where this held any value what-so-ever. I'm trying right now as hard as i can to think of a game that was worth playing more than 30d that had server vs. server.....and i cannot for the life of me do it.
or did you mean realm vs. realm? in that case ashes has no "factions" no good or bad guys, there will be realm vs. realm, players will be participating in it at some point and not realize it. for example when players of a holy city need more of this or that and this militaristic city across the river is stiffling resources that could be gathered there...then the Holy city aligned players will go crusade against the militaristic aligned players and thus technically have a faction oriented pvp that could...possibly be deemed as realm vs. realm, since each metropolis in the game could be a realm in it's own....it would just be created by the players and not designated within character creation screen....bleh, i hate talking about gaming...i end up just goin on bout this or that forever....could discuss it for weeks on end...oh wait...i do lol
Where do you even see instanced PvP? Arenas?
GW2 has this feature, why aren't you playing it?
Nevertheless, the feature doesn't fit the specific game design. AFAIK
I didn't mention anything about a leaderboard. Could that be an aspect of what I mentioned? Absolutely it could be, but it could also serve as a system of unlocking new content. Want to unlock this new area? You need 100,000 lumber to build a contraption to clear this forest to get to a new area. The competition aspect stems from your server or node being the first to accomplish this feat.
Ironically, you are still grinding by "building your character in this nice shiny world", however, you are just choosing to dedicate yourself to the game in a different way.
Since i wrote that, sieges should not allaw respawn. Only resurrection from healers.
That way it would go fast and a side would win or lose in a logic way and not a respawning fest and keep zerking in.
As for the original question, I stand behind what I've said above, and ... well? It's my opinion, aye?
Have a good one!