Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Master of the Puppets
ArchivedUser
Guest
Thank you to @Duninn for giving me this idea by talking about the psyc class!
I mean I don't know if this is too out there but for a psychic sub-class I think the idea of a puppet master would be amazing... Like you control the puppet from a distance or have a spell that makes you invisible so you can control it from up close.
Very squishy and weak in close combat and wouldn't have many combat abilities itself but the puppet could have any range of attacks. Anything from CC to peel from the puppet master, poison to stall the fight making it a race against time to track down the master hiding in the shadows.
Would probably be incredibly mechanically intense but would be a lot of fun and interesting to see done...
PS imagine the amount of in game skins for puppets haha you could have anything from one of those terrifying french dolls holding knives chasing you to I don't know Captain Underpants with a bazooka!
Different idea let me know what you guys think of it and comment other ideas!
I mean I don't know if this is too out there but for a psychic sub-class I think the idea of a puppet master would be amazing... Like you control the puppet from a distance or have a spell that makes you invisible so you can control it from up close.
Very squishy and weak in close combat and wouldn't have many combat abilities itself but the puppet could have any range of attacks. Anything from CC to peel from the puppet master, poison to stall the fight making it a race against time to track down the master hiding in the shadows.
Would probably be incredibly mechanically intense but would be a lot of fun and interesting to see done...
PS imagine the amount of in game skins for puppets haha you could have anything from one of those terrifying french dolls holding knives chasing you to I don't know Captain Underpants with a bazooka!
Different idea let me know what you guys think of it and comment other ideas!
0
Comments
How about the ability to have the puppet disguise itself as enemies or even other players for infiltration?
Could even have puppet limbs for the player, granting them abilities only usable with extra appendages. Just a thought.
O and if you ever want to colalb on something let me know. Creative people need to stick together haha.
The idea of puppet limbs is a good one though, could make for a really badass appearance having a puppet mask etc as well!
Puppets and pets ftw