The cuisine available, and ultimately the price of these things, I would prefer to be based on what's available nearby. Say a coastal city node, would have a lot of fish based cuisine, and cheap at that. Where as a city in the desert, would pay premium prices for the same fish cuisine.
Oh man! I always like to cook in games. Maybe because I like to cook IRL. I like running around in a game and collecting ingredients from off mobs, plants, and fish and combining them to see what I can make.
The cuisine available, and ultimately the price of these things, I would prefer to be based on what's available nearby. Say a coastal city node, would have a lot of fish based cuisine, and cheap at that. Where as a city in the desert, would pay premium prices for the same fish cuisine.
I do like that logic. it plays into a similar fashion as would resources at the Nodes and their intended fluctuation in scarcity/availability. With player managed markets this would seem to be very well possible.
The cuisine available, and ultimately the price of these things, I would prefer to be based on what's available nearby. Say a coastal city node, would have a lot of fish based cuisine, and cheap at that. Where as a city in the desert, would pay premium prices for the same fish cuisine.
This would be great and, I'm guessing, with small, regional markets dotting the landscape, we'll see at least a modest leaning toward this picture.
I would definitely like a more full-bodied take on the GW2 cooking platform. Gathering ingredients and combining them with common sense (no recipes for absolutely everything) to make basic foods and components for more complex foods. It's one thing to be grilling meat/vegetable skewers over a fire, and another thing entirely to be making pie dough from scratch in one recipe, pie filling in another, and then combining them together in a decent oven. Complex recipes that could never be done properly over a fire should not be able to be cooked as such. They should require kitchen amenities, either ones you've purchased for your home/apartment or at a small tax from an inn/tavern. They should also give relevant end-game benefits to reflect the cost and complexity of production. I love cooking irl, so it means a lot to me to have a wide array of dishes to discover through experimentation and investing in skill trees.
@Belewyn you are not alone. Each to their own but when you mix the sweet pineapple with a fair amount of spice it balances the flavours nicely. I enjoy pineapple on pizza every now and again.
Comments
I do like that logic. it plays into a similar fashion as would resources at the Nodes and their intended fluctuation in scarcity/availability. With player managed markets this would seem to be very well possible.
Can't go wrong.