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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
For those that like to collect, gather.... Bag Space?
Hey! With the world being so large, and no fast travel in the game other than the one special node when leveled up, forget the name of it at the moment. The one main thing that has been coming to my mind, that I hope it gets addressed... the bag space that tends to be... not enough!
I like to go explore, kill mobs, gather, collect whatever I can and not have to worry about having to travel to town so often it takes away from enjoying the game play, when I have time to play the game. Yes, hoarder at times, but I like to craft and have enough materials for myself, and guildmates also friends that may need them, maybe sell some when I do have a surplus.
Not sure if it was talked about before, or just touched upon a little bit, if so, I missed it.
Hope there will be spots designated for mounts/pets that don't take up bag spaces.
Any information would be greatly appreciated! A way to stack items would also make things helpful too....
I like to go explore, kill mobs, gather, collect whatever I can and not have to worry about having to travel to town so often it takes away from enjoying the game play, when I have time to play the game. Yes, hoarder at times, but I like to craft and have enough materials for myself, and guildmates also friends that may need them, maybe sell some when I do have a surplus.
Not sure if it was talked about before, or just touched upon a little bit, if so, I missed it.
Hope there will be spots designated for mounts/pets that don't take up bag spaces.
Any information would be greatly appreciated! A way to stack items would also make things helpful too....
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Comments
At the risk of splitting hairs, I disagree with less drops. I understand it is too early and that we know very little about the world, but less drops suggests to me caravans may take months to launch if it will take so long to gather enough resources to fill one. Yes, I am only speculating and I am not suggesting the opposite of excessive amounts, otherwise that undermines the game economy.
I hope my attempt at a point makes sense...
The extreme wrong way to do it is ESO's style. They charge you an exorbitant amount to increase your inventory and bank by small amounts. There is also the horse but that is a time sink.
Pack animals will be used to move the goods that a single person can't carry.
Caravans will be used to move the goods that pack animals can't carry.
My reason for that is that if you are an explorer at heart, and you wander for a while, you're going to wander away from your banking area. Since nodes are individual, if you wander and explore into a different node, you're not (as I currently understand it) going to have access to your bank. So ... does that mean wanderers/explorers will be tethered by their bag space? Or does it mean that we should not plan on collecting stuff as we wander/explore?
I like the idea of bagslots for different bags. Would you rather have more space for ores and gems or would you rather carry around more weapons? You'd have to think about your priorities.
For me those are separate objectives.
Typically, the first thing I do when I level is uncover the fog of war as much as possible.
Once that's done, I'll decide whether I want to harvest, hunt or quest.
I'll be interested to see if, in Ashes, there are other objectives/challenges to do while out exploring, like purging curses or disarming traps.
Hopefully, there won't be too many tantalizing treasure chests beckoning me to loot them.
The issue I have with weight AND bag space is what occurs in BDO. Monsters drop items, and you turn several (sometimes thousands) in for money. An area usually has groups that drop 4-5 different items, and bags (or weight) get full, way too fast.
I'm also hoping that we can make saddles to increase carrying capacity and weight. Or perhaps it could be a trait we could breed for. Maybe even both, we still don't know much about husbandry.
I think there will be a lot of options to help increase how much you can carry, but it will be a trade off (like specific bags only holding one type of resource or a mount moving much slower/unable to use skills). Ultimately you have to know what your objective is and your preferred play style.
I am sure there won't be a bottomless pit of a bag, so traveling back and forth to a vendor, or back home to empty out the goodies collected. I just really don't enjoy playing the bag space game, I don't mind investing in them, just not all that often or for cash shop prices, kinda P2W if someone can gather more than someone else since they can spend more time gathering while the one has to travel back and forth so many more times.
I'm sure all of this will be revealed "soon™" lol..... It is just something that does make my mind think, and have me hope they do the right thing here. I am positive they will. From what they have been doing with what i've seen... yeah....
or send off maybe a few caravans? if that is possible? less likely to lose all items if it is raided maybe? I did like how in BDO you got to load up a coach, with certain amount of items/weight but you had to drive it to the destination, but it had the afk destination waypoint system which was nice. Ashes don't have that. Still early, and need LOTS more information
For me, same, it's part and parcel *coughs & grins*
Yes, when out exploring I do like to grab what I can... never know what I may need or what will be worth something later, or what someone may need. lol.. Squirrel! lol....
It's not just town to town.
Caravans are for large shipments of goods over land.
Typically that will be to a town/city.
Frequently it will also be from a town/city.
Sometimes it will be shipping large amounts of raw resources from where ever you've gathered them back to town.
That won't be uncommon.
Especially if materials have a separate weight class.
If you are out exploring and simply want to gather what you see, then it stands to reason you will be less able to carry things than someone who has outfitted themselves and embarked on an actual gathering trip.
I don't want to see those magical "collect them all!" bottomless bags of crap... I haven't seen any indication that this game will have them -- in fact it's the opposite, with weight encumbrance.
Not sure why players feel this will be a thing.
Now, mini-mailboxes/post boxes along the way, with the ability to mail stuff back? I'd love to see that, but I wouldn't expect to see that in unexplored territory.
Pretty sure I'm not the only person who explores in this way, so I can say that we'd probably really appreciate not bein' tethered
It's going to be really interesting to see what exploring is like in Ashes.
Will it be more like an expedition? With someone guarding our pack mules at an encampment while we're off exploring the local region?
Will expeditions include group mounts?
This will be part of the "fun" of alpha.