Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
☆ How to Depict Wind Magic ? ☆
ArchivedUser
Guest
『Even in Fantasy, Wind Magic have always been depicted differently - sometimes Clear, other times Green or Grey-ish ... maybe others ? 』
From what I can remember, the only time when Wind Magic was depicted as Green ... was in the ❝ Fire Emblem ❞ Series
https://www.youtube.com/watch?v=geZ11REU9VQ
Pause the Video at 2:52 2:52 - 2:54 >.< ( not the " Ice " )
although ... feel free to watch it at 2:42 - 3:02
( but the initial time-stamp is ideal imo)
What should Wind Magic look like to you ?
From what I can remember, the only time when Wind Magic was depicted as Green ... was in the ❝ Fire Emblem ❞ Series
https://www.youtube.com/watch?v=geZ11REU9VQ
Pause the Video at 2:52 2:52 - 2:54 >.< ( not the " Ice " )
although ... feel free to watch it at 2:42 - 3:02
( but the initial time-stamp is ideal imo)
What should Wind Magic look like to you ?
0
Comments
I assume, usually, that green is evil-ish, so I would pick that colour for necromantic miasma/wind or similar. I links to illness, poison and death.
Pure elemental wind I would picture white, if I have to picture it, because, well, wind has no colour. Maybe I would add some effect like flying debris or moving objects/branches to give the idea, with the help of sound effects, that wind magic is happening.
Then we could have blue wind for blizzard-like spells, maybe cast during winter and some heat haze during summer.
I can see it being an emerald-ish color, due to being it earth like.
But the wind really takes pigmentation with the items around it, it should reflect the ground, or the sky supposedly. You know? So it could be brown, or blue, or green because of trees.
Evil ? thats interesting. Why would green be Evil ? is there an visual example you have ?
I'd like to see (: 3)
Initially, thats what i thought too - that Wind Magic should adapt to its Environment. I personally did like the Green-ish Vibe
Then we have orcs, goblins and all kind of greenish barbarian
Then we have the necromancer both in Guild Wars 2
And in Diablo 3
It depends on the shade you use, but it can quite easily evoke putridity, miasma, poison and such.
it looks almost like Fire. Similar to Maleficent Dragon-Form
Well, watever the case, if you mind, you should see quite the acidic tone. It is not a gentle green like the green of trees but something... unpleasant, like poison or acid.
I forgot to message you back but ..
Fun " Fact ":
Did you know ... that the Intensity of Heat is ( technically ) determined by the Color Temperature ? In other Words, the Color " White " should be the Hottest because White is the brightest Color in the Color-Spectrum.
( of course its base on other things too ~.~ )
If you want a differently coloured flame, then, even with a lower temperature fire, like a normal cooking flame, you have to use a different kind of fuel, usually various kind of chemicals
In this way you can get purple flame, red flame... and, of course, green flame.
Cold/Dry - Freeze dried and fracturing like mummification and the thaw and frostbite.
Hot/Dry - Dessication with a good chance of fire because the moisture is removed
Hot/Wet - thunderstorms and lightning with the humidity
Cold/Wet - Water becomes ice after falling from the skies and returning to earth.
Basically following the seasonal water cycle from ground to sky and back to ground as the lifeforce ebbs and flows.
Shocking, Burning, fracturing and freezing
Wet water, dry land, cold air at the poles and heat at the equator.
So yeah, Id go white for air (cold), red for fire (hot), green for earth (dry), and blue for water (wet).
Which kind of fits with the use of the feather and birds as symbols of the air to represent the ego. And the heart or fire to represent the conscience. The duality within us that eternally conflict. The spirit or aetheric body made from water and the physical form made from earth.
Hence even now we still use the term ....heartless.
People will wear full body armor in ashes </3
https://www.youtube.com/watch?v=H4vPGS8SXaw&t=440s
Pause at 12:44 ...
Luls, but yeah, you're not wrong though, just not like BDO, BnS, Moonlight Blade MMO ... not like Eastern MMOs. But defintely to an extent
re-read my previous Comment . I meant 12:44 not 2:44