Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Skill-setting: Anyone remember (original) Morrowind?
Maybe long before some of you started gaming (or life!), 'Morrowind' of Elder Scrolls/Bethesda Softworks fame gave you the start-of-game option to define yourself as an 'Adventurer.' That meant they presented you with the classes, and skill options, and you'd set them to whatever percent of weird - or precise - type of skilled character you wanted.
I'd LOVE to see that as an Ashes option also.
I'd LOVE to see that as an Ashes option also.
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So e.g. mages were best with high intelligence which affected how well you performed (and how quickly levelled up in) magic obviously but also that affected such as alchemy skill, spell-casting skills and much more
Ultimately it all had to add up to 100% and it gave the player a really strong say in what their character's starting skills were.