Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Will the narrative allow us to be evil?
I don't mean like morally we're bad people I mean more like intrinsically we're spawned to do bad things and be bad people. I know breaking all the vases and pots in a house is morally questionable ,but typical in a gaming sense, I want to know if the narrative will allow me to do so maliciously.
0
Comments
There is no such thing as being spawned to do bad things or spawned to be bad people.
Ashes doesn't have an alignment system.
But if you choose to be malicious, you can be malicious.
When you want to be malicious.
There will be limits to ensure that you aren't griefing other players.
Your guild is tied to a faction and your faction legitimately wants the downfall of the other faction. So PKing people of the other faction won't influence your corruption as long as your level isn't too high compared to your opponent.
Furthermore, you can create 'monster races' which are completely npc and tied to your faction.
For instance, the 'good' people will have the beastmen (more beast than men) as their allies, while the 'evil' will form a pact with the 'undead' race.
Does this imply that we need a capital? No. It only implies that the member of your guild follows the same path as you otherwise it's too strange. And the node system prevents 'capitals' from existing >.> Unless those 2 HUGE guilds (different faction) build a metropolis each and it becomes the mainstream place to be afk. (Yeah, capital=afk for me)
Does this imply faction related quest? Yes, you can take quests from 'undead' npc as an 'evil' person, for example.
However, this type of thing can lead to some problems which need to be discussed. Will the node be tied to the faction of the guild/alliance ruling it? If yes, then can people from other faction venture in its zone of influence without being chased like rabbits by guards or bounty hunters? What will happen if all 4 Metropolises are ruled by good/evil people?
Anyway, I like the idea, however with the game as it is, and the fact that it seems that there will only be 10k people per servers I don't know if it is feasible while not breaking a certain balance somewhere.
Maybe the fact that in each race you have two 'factions' which follow different principles can be considered as an alignment? xD
And their merits~
People have argued through history as well as should~
My philosophy~
Any child could see~
Good to evil and evil is....
Good!
Honestly I might make a character to the two I am already planning to maybe go a more "evil" direction, or I might make my already planned RP character "evil" in minds of some, because lets face it. A good evil character, is not evil themselves, but people think they are evil because their views do not match with those that proclaim themselves to be "good".
It is all a matter of perspective of which side of the fence you sit on. Unless your a fence sitter. In that cause, you're probably Q or the cheese loving Daedra Prince, if you're more of an Elder Scrolls fan.
Unfortunately @Zomnivore, I think if you want to be an "evil" mage you will have to RP the "evil" aspect more than not. I too would like an option to align my character, not with an alignment, to "evil" or "darker" armor/weapon/mount skins by default.
If there was a "choose your default skin style; Good, Neutral, Evil" that prompted all found items to look in described manner that would be cool. But, I wouldn't want to have to do "evil" things constantly to prevent drifting away from an alignment.
Although, if there will be "darker" and "brighter" armor and weapons to be found naturally in the game I would be okay too. Having a named set of evil armor or a known evil weapon would be a lot of fun.
Hopefully craftsman characters can choose between those skins when they make their items. Someone could make evil armor/weapons, that would be awesome!
...or Evil loaves of bread...
Firstly we don't know the lore of the non magic world we come from yet- so perhaps your characters morales might be influenced by aspects that have happened before passing the divine gates.
Our experience in Ashes is from the point of view of a first expedition team so whatever conflict etc that happened in the non magic world may influence your r character but also remember that all characters regardless of their background need to work together to learn and grow in the new magical world - which is all very new to us!
If your character is evil - perhaps start an evil people guild and try to influence the politics of the game and dark means of controlling a node. ^^ Use your imagination ~~~
Anyone can wear or wield armor that look wicked. That doesn't affect how a person behaves.
We need to have skins that allow nagash to look like a lich.
Wearing a lich skin doesn't mean that character must be evil or behave in an evil manner.
I'm hoping we have animations for "Villainous Movement".
Again, that wouldn't mean that using Villainous Movement makes the character inherently evil.
Appearance has nothing to do with whether you play a evil elf.
You can appear to be angelic and play an evil elf.
You can appear to be demonic and play an evil elf.
Of course we should hope and expect to see weapons and armor that have a "demonic" or "vampiric" appearance.
In Ashes, we're very likely to see armor and weapons that have a "Corrupted" appearance because the lore is more focused on Corruption than it is "evil".
I know what you meant and I agreed/agree with you... for the most part.
I disagree with you that animations and spell effects and skins can actually have alignment.
They can be "dark", they can be "villainous", the can be "demonic" or "vampiric" or "shadow" in appearance.
Neither Angelic skins nor Demonic skins have alignment.
It's the individual people who are evil. Evil is a behavior. And what constitutes evil behavior is subjective.
In Ashes, Corruption is not merely about PKing. In Ashes, Corruption is a fundamental infestation that plagues the world.
So, the "dark", "twisted" appearances you are thinking of are more likely to be reflective of Corruption in Ashes lore than reflective of evil.
Ashes should include armor and weapons that appear to be "heroic" and armor and weapons that appear to be "villainous".
Ashes should include armor and weapons that appear to be "light" and armor and weapons that appear to be "dark".
Crafters should be able to craft that range of gear.
Players should be able to choose a range of expressions during character creation from "happy" smiles to "angry" grimaces.
(One thing I learned from the last King Kong is you never want a Samuel Jackson character to smile at you.)
But, whether a character is evil is up to the individual player.
The game doesn't decide that.
You can appear any way you want - that doesn't mean your character must behave according to the character's appearance.
You were the one who said, "there needs to be character alignments in terms of armor and weapon skinning". So I responded to that.
Neither Angelic skins nor Demonic skins have alignment.
If we have skins for armor and weapons with a "light/heroic/angelic" appearance, we should also have skins for armor and weapons with a "dark/villainous/demonic" appearance.
Expect that there will also be skins for armor and weapon that reflect Corruption - not the gear that indicates someone is a PK ganker, rather gear that is representative of the Corruption which has twisted the world of Ashes.
The appearance should not dictate how the characters using that gear behave.
Individual players can decide whether their characters match the appearance of their gear or not.
But, if you don't want to purchase armor and weapon skins, you should be able to obtain all of the above from crafting as well.
The type of appearance you will likely have to purchase as a skin, rather than acquiring during character creation, is something like a Lich.
But, wearing a Lich skin doesn't mean that the character wearing that skin is evil.
Just as wearing a Demonic skin or an Elemental skin doesn't mean that character is evil.
Just as wearing an Angelic skin doesn't mean the character isn't evil.
I don't understand why you keep trying to act like we disagree.
I'm pretty sure I said everything you just did.
I just don't agree that the proper labels for the aesthetics are "good" and "evil".
Horde characters aren't necessarily evil and Alliance characters aren't necessarily good.
But, wearing a Lich skin doesn't mean that the character wearing that skin is evil.
Just as wearing a Demonic skin or an Elemental skin doesn't mean that character is evil.
Just as wearing an Angelic skin doesn't mean the character isn't evil.
Right. Again, you were the one who mentioned skins, so I have also addressed skins.
Aesthetics don't have alignments.
The devs should not be referring to "dark", "demonic" or "necromantic" aesthetics as evil.
But, you should not have to rely on skins in order to give your character the aesthetics your asking for - regardless of how you choose to label them.
You should be able to find sneers and grimaces and snarls in character creation - if that's what you're looking for. Regardless of whether that character is good or evil.
And any character should be able to acquire "dark", "demonic", "vampiric" or Corrupted armor and weapons via crafting or vendor without players needing to purchase them in a cash shop.
You can label that evil if you wish.
I'm saying the devs should not be referring to that as evil.
Because none of that should be intrinsically evil.
Say you are walking along and you see somebody gathering Ore. You murder that person and take his/her stuff. Next thing you know that person is a master at his/her profession and is known for their high quality materials he/she sells. Now they remember you and mark up their product because you murdered them in the past.
If you want to feel evil, travel to the ZOI for a node controlled by a group that has diplomatic friction with your group. Trust me, they will assign no end of nefarious thoughts and deeds to you.
If you want to look dark and foreboding find a crafter with the patterns you like and visit a dye station or have them custom make the colours you want if artisans can control colour. I guess this presupposes a dye station and although dyes are confirmed the method of using them is not.
They just didn't understand what you meant about aesthetic alignment. Probably thought you meant that you would need to be evil, or good, to wear said gear, even though I thought you perfectly made your point clear. Also, I think it'll be like how Dygz says, you'll be able to tailor your look ingame by crafting gear that matches what you want it to be. And we don't know how robust the character creator will be, maybe you'll be able to create interesting appaearences with it.
But, aesthetics don't have an alignment.
A Necromancer is going to want weapons and armor that reflect being a necromancer.
A Death Knight is going to want weapons and armor that reflect being a Death Knight.
But, death magic isn't inherently evil. And the weapons and armor that reflect the use of death magic aren't inherently evil.
Black armor with skulls and blood as motifs is not an evil aesthetic.
lexmax might decide that aesthetic best matches his evil elf.
Someone else might decide that aesthetic best matches their good elf.
And then we should be able to dye them.
Has me wondering sets might look like once they're dyed.
Especially ones that might be blood-stained...would we be able to dye the color of blood?