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Housing Idea
From what I can tell, everything built by players can be destroyed by other players. Sounds great!
One feature that should be added to this, is a sign outside my house that states "protected by "guild". This could create an economic system for guilds who are hired to protect, and extract revenge on players who destroys homes. For example, if my home is destroyed, and I find out who did it, I would tell the guild who is "protecting" my home and they would in turn put a bounty the offender. This could mean destroying everything they have, or getting my stuff back.
Could lead to some great guild v guild action!
One feature that should be added to this, is a sign outside my house that states "protected by "guild". This could create an economic system for guilds who are hired to protect, and extract revenge on players who destroys homes. For example, if my home is destroyed, and I find out who did it, I would tell the guild who is "protecting" my home and they would in turn put a bounty the offender. This could mean destroying everything they have, or getting my stuff back.
Could lead to some great guild v guild action!
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Comments
Your player housing only gets destroyed by a siege if your node delevels below stage 3.
As @UnknownSystemError expertly stated, you don't lose your belongings if your player housing is destroyed. These are saved for you to use again at a later date.
Freeholds are built within a Nodes Zone Of Influence and are protected unless the Node is sieged and loses the battle, then as stated above your Freehold would be open to attack and you would have the option to defend it.
Maddstone