Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
With power....
ArchivedUser
Guest
Comes really cool graphics!
Ok ok ok, so we like graphics, but what about immersive combat? What is this immersive combat, you ask? When you're level 1 and the Giant just swung his club and not only owned you, but sent you flying! Then, when you're stronger, like Hercules stronger, you come back to that mean ol' Giant to show him just how much stronger you've become! He swings that club and you're now able to stop the club, with one arm, while holding your ground. Add in some fancy over-powering moves and the Giant dies. Quite the difference from your weakling days!
Or perhaps as a lvl 1 Mage, you're gleefully exploring a pretty forest at night, and unhappily stumble upon a pack of crazed Zombies. They run at you, you summon a barrier but alas it is no use, they break through and dine away! Making a mental note to come back to this location at a much later time, you do so, but now you're quite the Mage, riddled with power. Oh look, Zombies, Raararrrrr! Your magical powers relative to the Zombies ability to resist is overwhelming. You summon your barrier, watch the Zombies wack away at it and laugh. You pause for a moment to decide how they will die, as you hadn't yet thought this through. You settle on disintegration. With a few waves of your hands, the power builds. You focus the magical energy and then direct it all towards the mindless Zombie pack. You watch as your pretty forest looks even prettier when Zombies are being vaporized by a spectacular blast.
If anyone remembers Star Wars the Old Republic, one cool thing about that game was when I took my Sith Lord through a low level dungeon for friends. I had a 100% block chance with my Lightsaber against the lowbie creatures. For the first time, I felt like being max lvl meant something and it felt like I was actually a Sith Lord.
I guess what I'm saying is, it would be nice to have some representation, graphically or through mechanics, to demonstrate and establish ones power relative to another.
Ok ok ok, so we like graphics, but what about immersive combat? What is this immersive combat, you ask? When you're level 1 and the Giant just swung his club and not only owned you, but sent you flying! Then, when you're stronger, like Hercules stronger, you come back to that mean ol' Giant to show him just how much stronger you've become! He swings that club and you're now able to stop the club, with one arm, while holding your ground. Add in some fancy over-powering moves and the Giant dies. Quite the difference from your weakling days!
Or perhaps as a lvl 1 Mage, you're gleefully exploring a pretty forest at night, and unhappily stumble upon a pack of crazed Zombies. They run at you, you summon a barrier but alas it is no use, they break through and dine away! Making a mental note to come back to this location at a much later time, you do so, but now you're quite the Mage, riddled with power. Oh look, Zombies, Raararrrrr! Your magical powers relative to the Zombies ability to resist is overwhelming. You summon your barrier, watch the Zombies wack away at it and laugh. You pause for a moment to decide how they will die, as you hadn't yet thought this through. You settle on disintegration. With a few waves of your hands, the power builds. You focus the magical energy and then direct it all towards the mindless Zombie pack. You watch as your pretty forest looks even prettier when Zombies are being vaporized by a spectacular blast.
If anyone remembers Star Wars the Old Republic, one cool thing about that game was when I took my Sith Lord through a low level dungeon for friends. I had a 100% block chance with my Lightsaber against the lowbie creatures. For the first time, I felt like being max lvl meant something and it felt like I was actually a Sith Lord.
I guess what I'm saying is, it would be nice to have some representation, graphically or through mechanics, to demonstrate and establish ones power relative to another.
0
Comments
Not combat but cool graphics...
https://youtu.be/3ebe6qsSblg
and here we have melee blocking a spell.... your char progression lower than that of the caster? Wont be spellblocking today!
https://youtu.be/-PKxXdSUl3Q?t=123
Technically, it can be something you see only on your screen to enhance your play experience. Doesn't have to be server side.
Leave god mode for single player.
Not everyone can be a god.....and if they are you have serious balance issues.
Not that I dont love god mode just as much as the next person....ther is a time and a place.
Monster coins for instance.
We are playing a High Fantasy Roleplaying MMO. Really doesnt seem immersive at all when apprentice mages are able to defeat master mages. What god mode are you referring to? Higher level compared to lower levels? You would eliminate all immersion for selfish gains, simply because, I gather you dont want to be killed by a higher level player? Most games out there are PvP. Twitch is filled with PVP. Ashes has a corruption system in place to counter griefing. If the higher level kills you and your buddies and you didn't fight back, he will eventually be useless in combat due to penalties accrued, and become unable to fight back. At which point in time, you get payback and the griefer probably loses far more than you did and you dont get penalized for killing the killer.
I'm also talking about what combat should look like. Not asking for god mode. If you have a stamina bar, that depletes as you perform blocks/spell absorbs, then you can graphically represent this by actually blocking spells and or melee attacks with defensive abilities automatically. Once you can no longer endure attacks, they break through, damaging your HP bar. Obviously, if your opponent is stronger, the faster these attacks break through your defenses. It's something that should be added for visual flare. Getting slashed with a 2hand sword, and watching it graphically cut through your head, but nothing happens, is not immersive for me.