Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Swimming Mechanics or Drowning Skills :D
ArchivedUser
Guest
In the "Nodes Part One" Video Steven mentioned that "if the town had been formed along the coast, perhaps the fisherman would have caught something more dangerous". Although I am also interested in how the fishing system works (automatic, minigame or sth else entirely), the more burning question I was wondering about is: What would happen if you'd fall into the water? Perhaps something more dangerous would have caught the fisherman.
I've been tormented so far by awful swimming systems in MMOs. So that even when traveling alone and by foot, it was far more viable to walk along the river for a hundred meters to the next bridge, than to just swim through the river.
Also falling into a puddle while enemies were attacking me, was probably the worst ingame experience I ever had in an MMO.
Therefore my question is: Will there be a decent enough swimming mechanic in the game?
I've been tormented so far by awful swimming systems in MMOs. So that even when traveling alone and by foot, it was far more viable to walk along the river for a hundred meters to the next bridge, than to just swim through the river.
Also falling into a puddle while enemies were attacking me, was probably the worst ingame experience I ever had in an MMO.
Therefore my question is: Will there be a decent enough swimming mechanic in the game?
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Comments
No more puddle awfulness. Take that puddles.