Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
The point being, why would you put in your own time, to gear up someone else, while that other person is potentially putting in little to no time at all?
Everything has a price, if someone wants the gear, he can pay for it (the full real value), or craft it himself.
As for that one guild with the tank problem. Insanity is doing the same thing over and over again expecting different results
If a player decides to give up their in town housing for a better gear set from a different node, that is their prerogative. They are making the risk/reward decision of having to obtain new housing for better armor.
I would not condemn another player for realizing that their node is a flat-line, not improving and not dying. If they can no longer obtain the resources/gear needed to fit their play style they should jump fence to another node.
These arguments are emphasizing the risk/reward aspect that nobody here would claim won't exist. That's what will make Ashes different, and in my opinion better, because things will change!
Also, in town housing is limited, and will go fast as a node levels. You leave one place and go to the next one you will possibly have missed out on the housing availability, or will pay through the nose to acquire real estate. Same can be said of desirable freehold locations.
So after all the packing up, moving your stuff (bound to be not as easy as throwing it all in the bank in one location, and accessing it at another location miles away), trying to find a place to live unless you have decided to forgo all the benefits housing provides, and all the other minor problems, is it really worth it? Some migration will occur. But masses fleeing one area for another I don't see barring server events that cause an area to become unlivable.
And as you said, while playing we accumulate money and items. Which means that in 5 years what was easily affordable by new and casual players at first won't be.
Anyway, for me "no gear drops" doesn't facilitate more crafts but force people to do so. If you want to facilitate more crafts, just reduce the number of required resources and increase the progression speed of professions.
The fact that crafted will be better and more reliable than dropped gear is already enough for me, if you think that there is a need to make it the only way to get them, although it's RP, I wonder how things will turn out when every gathering area will be filled with PKing for 2 ores because there are too many people trying to collect some resources for their gears.
Anway that's my opinion on this. I won't have any particular problems myself whether there is or not this "no gear drops", but if you put too much emphasis on something and make it the sole way of progressing, then people will care about it more than you can imagine. As for myself, I don't see any problems with killing people to gather in peace :v which is not the case for everyone here.
(Edit)
Here you have me posting without reading everything :v
Quests giving equipment is a must unless it's just some trash that even a goblin wouldn't wear.
I'm not drawing a line, there is a line. But that line is more of a progression line than anything. As you said, the more you invest in a game, the more you should be rewarded. And putting an accent on the importance of crafted gears is something I hope for too.
I just want it to be something people do on their own accord, Whether because they come to like it, or because they wish to be able to go into those unexplorable areas as the sea and need to craft an armor set which gives them more underwater breathing time. To name a few examples.
I don't know if it was clear, but look at it like something "they should be able to climb the small hill without the adequate equipment but if they wish to go on top of that huge mountain, they'll have to put more efforts and have the equipment adapted to climb it."