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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Bank Crafting
ArchivedUser
Guest
OK this should be short and sweet
I really feel with the landscape of Games and MMO's being so much more Advanced then the years past, having the ability to use Crafting Materials Directly out of a players Bank and or Crafting Chest is a very important quality of life issue in MMO’s.
Using it Directly from the bank/crafting box/Chest without having them in your pouch, bag, backpack or whatever the game design is. To Craft and create things should be a clear staple of the game. This could help facilitate a more dynamic and seamless market and offer a quality of life perk for players that enjoy the “Townie” side of this game.
- Ashember
- Rookery Colony GM
0
Comments
I mean I don't need a portable bank but please oh please save meh from going through that process of going to take from my bank into my bag to craft to put back in bank xD
Let me visit bank, craft from bank, and it stays in bank - and if I need to take it out of bank I can choose so from there.
Unless I have no bank slots left, let me do it in my bag xD
21st Century let us have options for both methods xD
Saves time searching.. which reminds me, there needs to be a search feature in the storage.
@Ashember However, I would fundamentally disagree with any access to the bank, through crafting or other means as it takes away a HUGE portion of trading, especially the concept of the caravan system and no central market.
A possibility, though, would be to have this as a feature for when a Trade-type city (forget the name), reaches the Metropolis level. I believe one of the statements made by Steven was that one of the possible perks to a Metropolis of the Trade/Merchant-Type city was a buff that basically created a centralized marketplace, or linked the marketplaces to all of the nodes connected to that Metropolis.
Given the sheer volume of crafts I tend to end up doing, craft from bank is a huge convenience for me, HOWEVER, if I was in an area where I could be killed and looted it also minimises risk that I would need to take (which can be a bad thing).
With the information at hand currently, I would probably be happy to see crafting from banked materials available IF you are in an area that contains both a bank and crafting facilities, meaning no crafting up new gear/potions etc. in the middle of a dungeon if you didn't want to risk bringing the materials along with you.
You should be storing stuff where its needed and used.
Armour is normally stored in an armoury.
No one crafts in a bank
Crafting auto access from freehold. 10/10