Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Armor durability and how it looks
Hey guys. Me and a few people on the discord( @Maddstone and @SaINts_Shinobi) were talking about how armor can look battleworn. We know the devs haven't gotten in depth about it but we agreed it would be cool if the look was connected to the durability. So after a fresh repair your armor looks nice and shiny, but after a day of raiding it starts to look dented and scratched. But after a while there will be permanent dents and scratches that can't be removed after a repair. I think if the devs do it like this it would be awseome. I like to think what the implications will be in rp and immersion. After a huge open world pvp fight you and your guild roll back to your metropolis and people know what just went down just by seeing your armor. What do you guys think about this idea?
0
Comments
https://forums.ashesofcreation.com/discussion/34466/podcast-from-the-ashes-episode-11-stay-classy#latest
As long as an existing jpg/png or noise algorithm exists, it can be changed according to current parameters.
That parameter can be age% (rust/stains) or degradation% (dents/tears) or both for a combined effect.
Its more a question of three things:
1. Simplifying the process to the extreme so it doesnt tax the hardware/software.
2. Weighing up the time/effort vs reward (immersion).
3. How invasively it needs to integrate with other systems. Somthing like that needs to be in at the foundation rather than an after thought.
It would be awesome though IMO.
CoE has player ageing. So its its not quite that extreme.
https://www.youtube.com/watch?v=7HrYwvNJWfU
I think this can also apply to bump offsets for dents and gouges, although I haven't tried this.
https://nz.pinterest.com/pin/115615915410761150/
2) It may be something that takes up alot of time and effort but I really can't think of something else that adds so much immersion.
3) I don't really know what you mean. It would be integrated with the durability system. 100/100 durabilty means fresh armor. 75/100 some scratches and rust. 50/100 dents and more rust and scratches. 25/100 cracks and dents even some missing pieces. 0/100 completely broken. I don't know what other systems you need for it.
The integration side depends how deep you want to go. Enemy player combat, fall damage. How many things that you can interact with and in what ways will they effect durability and aging ? Combat is simply the most obvious.