Armor durability and how it looks

Hey guys. Me and a few people on the discord( @Maddstone and @SaINts_Shinobi)  were talking about how armor can look battleworn.  We know the devs haven't gotten in depth about it but we agreed it would be cool if the look was connected to the durability. So after a fresh repair your armor looks nice and shiny, but after a day of raiding it starts to look dented and scratched. But after a while there will be permanent dents and scratches that can't be removed after a repair. I think if the devs do it like this it would be awseome. I like to think what the implications will be in rp and immersion. After a huge open world pvp fight you and your guild roll back to your metropolis and people know what just went down just by seeing your armor. What do you guys think about this idea?

Comments

  • It would be awesome on the one hand and the repair bills would get tiring quickly, on the other. There hasn't been an MMO that's really gotten to grips with durability and armor effects imo but Ashes could be with the Unreal 4 engine. Having said that, I'd settle for a wet/snowy look at this point and as some of the more recent MMOs have armor that looks like it's been painted on.  
  • This was actually discussed some on one of our awesome community podcasts. It would be a very cool feature. 

    https://forums.ashesofcreation.com/discussion/34466/podcast-from-the-ashes-episode-11-stay-classy#latest
  • @Kratz The repair bills will be dependent on the price offered by the blacksmiths.  so if you have a friend that is a blacksmith or a guild member, then you may get a discount depending on the money system in game.
  • Armor that dents sounds like a very cool idea, although I don't know realistically how likely it would be for them to put it in the game.
  • ArchivedUserArchivedUser Guest
    edited July 2017
    These could be materials and textures rather than different mesh models.
    As long as an existing jpg/png or noise algorithm exists, it can be changed according to current parameters.
    That parameter can be age% (rust/stains) or degradation% (dents/tears) or both for a combined effect.
    Its more a question of three things:
    1. Simplifying the process to the extreme so it doesnt tax the hardware/software.
    2. Weighing up the time/effort vs reward (immersion).
    3. How invasively it needs to integrate with other systems. Somthing like that needs to be in at the foundation rather than an after thought.

    It would be awesome though IMO.
    CoE has player ageing. So its its not quite that extreme.
  • Sounds cool but complex.  It would have made a good minor KS stretch goal, lol.
  • These could be materials and textures rather than different mesh models.
    As long as an existing jpg/png or noise algorithm exists, it can be changed according to current parameters.
    That parameter can be age% (rust/stains) or degradation% (dents/tears) or both for a combined effect.
    Its more a question of three things:
    1. Simplifying the process to the extreme so it doesnt tax the hardware/software.
    2. Weighing up the time/effort vs reward (immersion).
    3. How invasively it needs to integrate with other systems. Somthing like that needs to be in at the foundation rather than an after thought.

    It would be awesome though IMO.
    CoE has player ageing. So its its not quite that extreme.
    I agree with everything @Rune_Relic just said. I'll just add that parametric material damage can be relatively straightforward in Unreal Engine 4. This can be applied to leather, cloth and metals to simulate damage. 

    https://www.youtube.com/watch?v=7HrYwvNJWfU

    I think this can also apply to bump offsets for dents and gouges, although I haven't tried this.

    https://nz.pinterest.com/pin/115615915410761150/
  • These could be materials and textures rather than different mesh models.
    As long as an existing jpg/png or noise algorithm exists, it can be changed according to current parameters.
    That parameter can be age% (rust/stains) or degradation% (dents/tears) or both for a combined effect.
    Its more a question of three things:
    1. Simplifying the process to the extreme so it doesnt tax the hardware/software.
    2. Weighing up the time/effort vs reward (immersion).
    3. How invasively it needs to integrate with other systems. Somthing like that needs to be in at the foundation rather than an after thought.

    It would be awesome though IMO.
    CoE has player ageing. So its its not quite that extreme.
    1) Maybe can they add something in the settings that let you disable it like in wow you can disable new models if you cant handle it.
    2) It may be something that takes up alot of time and effort but I really can't think of something else that adds so much immersion.
    3) I don't really know what you mean. It would be integrated with the durability system. 100/100 durabilty means fresh armor. 75/100 some scratches and rust. 50/100 dents and more rust and scratches. 25/100 cracks and dents even some missing pieces. 0/100 completely broken. I don't know what other systems you need for it.
  • As long as it's not Senran Kagura levels of armor destruction I'm in favor of immersive armors with scratches and weathered looks.
  • ArchivedUserArchivedUser Guest
    edited July 2017
    Fwuppers said:
    These could be materials and textures rather than different mesh models.
    As long as an existing jpg/png or noise algorithm exists, it can be changed according to current parameters.
    That parameter can be age% (rust/stains) or degradation% (dents/tears) or both for a combined effect.
    Its more a question of three things:
    1. Simplifying the process to the extreme so it doesnt tax the hardware/software.
    2. Weighing up the time/effort vs reward (immersion).
    3. How invasively it needs to integrate with other systems. Somthing like that needs to be in at the foundation rather than an after thought.

    It would be awesome though IMO.
    CoE has player ageing. So its its not quite that extreme.
    1) Maybe can they add something in the settings that let you disable it like in wow you can disable new models if you cant handle it.
    2) It may be something that takes up alot of time and effort but I really can't think of something else that adds so much immersion.
    3) I don't really know what you mean. It would be integrated with the durability system. 100/100 durabilty means fresh armor. 75/100 some scratches and rust. 50/100 dents and more rust and scratches. 25/100 cracks and dents even some missing pieces. 0/100 completely broken. I don't know what other systems you need for it.
    Its a cosmetic thing for personal immersion (quality of life) at the end of the day. I dont see why they wouldnt/couldnt give you the option to turn the functionality off client side.

    The integration side depends how deep you want to go. Enemy player combat, fall damage. How many things that you can interact with and in what ways will they effect durability and aging ? Combat is simply the most obvious.
  • Fwuppers said:
    These could be materials and textures rather than different mesh models.
    As long as an existing jpg/png or noise algorithm exists, it can be changed according to current parameters.
    That parameter can be age% (rust/stains) or degradation% (dents/tears) or both for a combined effect.
    Its more a question of three things:
    1. Simplifying the process to the extreme so it doesnt tax the hardware/software.
    2. Weighing up the time/effort vs reward (immersion).
    3. How invasively it needs to integrate with other systems. Somthing like that needs to be in at the foundation rather than an after thought.

    It would be awesome though IMO.
    CoE has player ageing. So its its not quite that extreme.
    1) Maybe can they add something in the settings that let you disable it like in wow you can disable new models if you cant handle it.
    2) It may be something that takes up alot of time and effort but I really can't think of something else that adds so much immersion.
    3) I don't really know what you mean. It would be integrated with the durability system. 100/100 durabilty means fresh armor. 75/100 some scratches and rust. 50/100 dents and more rust and scratches. 25/100 cracks and dents even some missing pieces. 0/100 completely broken. I don't know what other systems you need for it.
    Its a cosmetic thing for personal immersion (quality of life) at the end of the day. I dont see why they wouldnt/couldnt give you the option to turn the functionality off client side.

    The integration side depends how deep you want to go. Enemy player combat, fall damage. How many things that you can interact with and in what ways will they effect durability and aging ? Combat is simply the most obvious.
    Okay I get what your saying now. Here I'm assuming the only way you take durability loss is in combat and death. That would be cool if it naturally ages and gets destroyed from fall damage.
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