Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Unreal is really powerful, I'm aware of how it could be implemented, but regardless it adds time to asset creation. Some materials could easily be applied such as a rust material over any metal material, but others, such as complex fabric patterns don't work out so well.
I was aware of the demon and angel skins, though I wasn't aware of how they would function. There are a lot of games where those type of cosmetics replace your armor, and as such you don't see them out in the wild, they are more a flavor thing for social events.
Where I start to feel like the game looses immersion is when you can't tell what role someone is playing, like if your tank is wearing a summer frock and wielding a twig, or they release panda suits in the cash shop.