Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
Unreal is really powerful, I'm aware of how it could be implemented, but regardless it adds time to asset creation. Some materials could easily be applied such as a rust material over any metal material, but others, such as complex fabric patterns don't work out so well.
I was aware of the demon and angel skins, though I wasn't aware of how they would function. There are a lot of games where those type of cosmetics replace your armor, and as such you don't see them out in the wild, they are more a flavor thing for social events.
Where I start to feel like the game looses immersion is when you can't tell what role someone is playing, like if your tank is wearing a summer frock and wielding a twig, or they release panda suits in the cash shop.